Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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We are actively fixing bugs and adding new features. The next release will also have some major eye candy: a new desert tileset for Red Alert. Also the allies campaign continues with another co-op mission which features an evacuation scenario. After 5 official tournaments, the demand for an e-Sport grade spectator user interface will be met soon. Dune 2000 gets some edges rounded with improved graphical effects. Also people are working on GUI translation and better AI.

Posted by Milanium on Dec 3rd, 2012

The desert tileset is ripped from Tiberian Dawn. Missing tiles have been hand-drawn by Harisson who already did the temperat terrain expansion.

Desert in Red Alert

Allies 03

Spectator Improvements

Localization

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BananaPancake-Chan
BananaPancake-Chan Dec 4 2012, 12:12am says:

Good stuff. Desert for RA1 is...different.

+3 votes     reply to comment
Lucífer
Lucífer Dec 11 2012, 6:30pm says:

I hope the units would stop aggressively persuing the enemy all the time, massing MLRs on the TD side of this can be costly if an enemy harvesters decides to take a shortcut through your base, will there be stance options? Stand ground (stance) would be very useful indeed. :D

'Attack Move' would also be an effective addition, I'm assuming these are already in the thought processes though.

+1 vote     reply to comment
Milanium Author
Milanium Dec 12 2012, 5:12pm replied:

Unit stances are already available though the Github.com are not exposed to the UI and only the minority who reads manuals gets it. This will be fixed with user-definable hotkeys soon Github.com

+1 vote   reply to comment
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OpenRA
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Released Jan 18, 2010
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