Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report content RSS feed Release 20121019

With four months worth of patches making their way out, there's a ton of new stuff.

Posted by Milanium on Oct 21st, 2012

Highlights of this OpenRA release include:

  • Added Dune 2000 mod (fronted by Matt)
  • Dedicated server support (fronted by ihpthru)
  • UPnP support for multi-player
  • Option to pause the game (hit F3)
  • Two re-imagined RA missions are included, Allies01 and Allies02 (by Scott)
  • Improved logic for Harvesters (by James Dunne)
  • New map editor tiles to use for RA's temperate theme (by Harisson)
  • Selection tool in editor for copy-pasting terrain
  • Four new RA units: Demo Truck, Sniper, Volkov and Chronotank
  • Seven new community made RA maps
  • Snow tileset for CnC (by Nyerguds)
  • Plenty of RA balance changes

The full user-friendly changelog can be found on the forum, or by viewing the commit on github.

Dune 2000

UPnP Support

Single-Player Missions

Red Alert Temperat Terrain Expansion

Snow in Tiberian Dawn

Post comment Comments
Lucífer Oct 21 2012 says:

I read 'Dune 2000' mod and want to play it but I don't know where to download whatever this whole thing is.

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 21 2012 replied:

It's an addon/mod for OpenRA, here:
ModDB page:

+2 votes   reply to comment
Lucífer Dec 10 2012 replied:


+2 votes     reply to comment
TiberFCSL Oct 22 2012 says:

You gotta fix the link in the main site, pointing to "Download OpenRA for Linux".

UPDATE: It's already fixed now.

+2 votes     reply to comment
Diamond00744 Oct 24 2012 says:

Update Mods page -

+2 votes     reply to comment
V.Metalic Nov 1 2012 says:

Will you add desert terrain for RA?

+2 votes     reply to comment
Milanium Author
Milanium Nov 5 2012 replied:

This is already in the pipeline:

+2 votes   reply to comment
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