Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Post news Report RSS Playtest 20170930

Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes.

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Playtest 20170930 includes:

  • Fixed in-game map installation on Linux and Windows
  • Fixed a crash when using Attack Move
  • Fixed incorrect global chat timestamps when returning to the lobby after a match
  • Added RA minelayer deployment to the command-bar
  • Improved attack-move cursor behaviour outside the map

See the full changelog if you are interested in finding more details on these fixes, or head on over to our download page to try it out!

We believe that we have finally addressed all the major issues with the playtests, so our planned October release should be identical to this playtest. If you know of any remaining bugs that should be fixed before then, report them immediately via our forum, our GitHub issue tracker, or in the comments below.

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