The changes this time around include:
- More balancing adjustments in Red Alert. Please see the changelog for a detailed list of changes.
- Fixed enemies erroneously getting an “(Ally)” suffix in chat messages.
- Games in progress that are password protected are now indicated as such in the server browser.
- Fixed helicopters wasting ammo by trying to shoot at targets directly below them.
More details and links to pull request can be found on our changelog page.
You can find the installers for a variety of supported operating systems in our download section.
This will likely be your last chance to give feedback and contribute to this release, so if you find bugs, encounter any problems are have other suggestions, don’t hesitate and report them on our bug tracker!
A note on map compatibility: already with the first playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from the Resource Center or elsewhere, these maps will have been automatically updated to the new map format once you have run this or one of the previous playtests. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your map folder, or by making backups of the map folder and restoring that when you switch back to release-20141029.
Another sneak peek at our in-progress Tiberian Sun mod: How to deploy upgrades
Oh my god it's looking so good...
TS port looks fantastic, keep up great work guys c:
the TS mod looks like its coming along nicely, interesting why GDI has the missile silo, has it been repurposed or just for testing reasons?
No, this is a bug. Thanks for spotting. Proposed fix at Github.com
Mmmm... Tiberian Sun... aaggaGGhGhghGhGhghhhh
It's gonna be nice being able to right click in TS, i hope they add tiberian insurrection and tiberian oddesy as mods.
That would certainly be interesting.
i belive that there's nothing stopping the original creator to port their mod to openRA once TS is public, as it is an open source game.
Other than the work required to remake all of the stuff they couldn't convert and modifying the rest as needed, I'd guess.
Perfect!
btw what was the double range ring for the defences?
btw in the latest playtest, i noticed that in the dune 2k mod the player's ally AI alwase ends up beating all of the other AI's all by his own (well almost)