Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20141012

Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.

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Playtest-20141012 rounds off the new singleplayer campaign backend that was introduced in playtest-20140927, and includes a few new features of its own. Some key features selected from the full changelog include:

  • Fixes for bugs with weapons, crates, and mines that were introduced in the last playtest.
  • Further improvements to the new Lua API for missions, and an overhauled singleplayer mission menu.
  • Servers will now drop players with unresponsive connections to allow frozen games to continue.
  • Our new actor upgrade system adds support for EMP weapons and stealth generators.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.

We encourage any map authors who are using the old Lua API to upgrade their maps during this playtest cycle. We are planning to remove the old API before the final release, and so this will be your last chance to report any bugs or missing functionality in time for us to fix them!

Improved mission dialog

The improved mission selector includes support for player-created missions and the campaign briefing videos.

Connection notification

Game servers will detect when a player causes extended periods of lag, and disconnect them from the game.

Tiberian Sun progress

Work continues on our Tiberian Sun mod, but it is still several months away from release.

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Templarfreak
Templarfreak - - 6,721 comments

Uuuugh I can't wait for that Tiberian Sun mod...!

Make the Tiberium remap colors a bit better, though. That Green Tiberium almost looks yellow and that Blue Tiberium is too dark and not neon enough.

Also it looks like your voxel engine needs a bit of work, too. It looks like it's squishing the voxel length and stretching the height.

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ZoneOP
ZoneOP - - 136 comments

Another amazing update! Really looking forward for TS mod!

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hellodean
hellodean - - 1,451 comments

reporting a problem, i just downloaded the latest version, tried to play a gdi mission and it got a "fatal error" and needed to close, it also made anti virus say it had to scan the file tho it came out ok on that.

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Milanium Author
Milanium - - 453 comments

Can you follow the instructions at Wiki.openra.net to give us the information we need to resolve this?

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TheNodCommander
TheNodCommander - - 1,114 comments

Really eager to see more of the TS mod! Great work guys!

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PetrenkaPie
PetrenkaPie - - 1,040 comments

whoa upgrades!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Hua!

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