Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20131110

Comes with several stability improvements and the soviet MAD tank!

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Note: The 1110 playtest contained issues under Windows and Debian/Ubuntu.
These have been resolved in the 1112 build.

We have just released a new playtest build containing the latest snapshot of our development progress. Playtest-20131110 can be downloaded from the download page or using your git client. If you run into any issues or have any feedback then you can create a ticket on our Github issue tracker or find us on IRC.

Some of the key changes from our stable september release include:

  • Added support for multiple languages (translations for DE, FR, ES, RU and PL are in progress).
  • Added support for password-protected servers and a global lobby chat channel.
  • Additional UI polishing, including a new settings menu, overhauled chat, and improved hotkey support.
  • Improvements to RA include production acceleration, the base radius from C&C, and the M.A.D Tank!
  • An overhauled Airstrike and improved weapon effects for C&C (now renamed to Tiberian Dawn).
  • The popular RA map Haos Ridges is now available in Tiberian Dawn.

As usual, the changelog contains all the details, including a list of changes that affect maps and mods.

The new settings menu provides improved access to the important settings, and is unified across all the mods.


The M.A.D Tank detonates a powerful seismic blast that heavily damages vehicles and structures.


The new Airstrike power calls a group of A10 to strike an area with gatling guns and napalm bombs.

Haos Ridges C&C
Haos Ridges is now available in C&C (thanks sunny!).


Our friends at Project Perfect Mod have created a new OpenRA Editing Forums section where modders can compare notes with each other. We will be keeping an eye on these as well as our official forum (which is currently offline due to a hardware failure).

Post comment Comments
S1l3nced
S1l3nced - - 11 comments

Good to see the progress! When will the next stable be released?

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Templarfreak
Templarfreak - - 6,721 comments

I'd like to know when the next Stable release is as well =)

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Milanium Author
Milanium - - 453 comments

The aim is to stabilize the current code further, add some translations and then go for a release soon.

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ZoneOP
ZoneOP - - 134 comments

Amazing progress, unfortunately this release won't even launch for me. (W8 x64)
All the other releases work fine.

OpenRA.Game.exe has stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: openra.game.exe
Problem Signature 02: 0.0.0.0
Problem Signature 03: 527f5565
Problem Signature 04: OpenRA.Game
Problem Signature 05: 0.0.0.0
Problem Signature 06: 527f5565
Problem Signature 07: 28a
Problem Signature 08: 0
Problem Signature 09: System.TypeInitialization
OS Version: 6.2.9200.2.0.0.256.4
Locale ID: 1033

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Scott_NZ Creator
Scott_NZ - - 23 comments

There's a bug in this playtest's Windows installer that causes it to install the mods into the wrong folder. As a temporary fix you can create a folder named 'mods' inside your OpenRA installation folder and move the ra/cnc/d2k folders inside mods.

Reply Good karma+5 votes
ZoneOP
ZoneOP - - 134 comments

Much appreciated! Works like a charm!

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