Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report article RSS Feed Playtest 20130427

More polishing and bug-fixes towards the next stable release.

Posted by Milanium on Apr 27th, 2013


  • Fixed scripted mission AI not attacking because it's shroud was not revealed.
  • Removed duplicate e8.shp.
  • Added documentation for the hidden Dune II SHP converter (Utility).
  • Fixed harvesters not undocking when refinery is destroyed.
  • Added new Colorpicker with graphical mixer as well as new ping and admin indicators:

  • Changed surrender button will now give access to the complete spectator mode including the extensive stats screen (big underlying code cleanup).
  • Fixed mechanic now gets a wrench cursor icon instead of red-cross.
  • Fixed random crash when fonts were not initialized on loadscreens.
  • Fixed Dune 2000 mod installation on Windows.
  • Fixed random crashes when creating replay files.
  • Removed dynamic order lag as it caused more problems in multi-player than expected.
  • Changed use Ping/Pong orders instead of ICMP round trip time for a more realistic assessment.
  • Added new spawn tooltip showing team/faction to Red Alert and Dune 2000 mod (was Tiberian Dawn exclusive)
  • Removed obsolete Random Map button from d2k lobby.
  • Removed the ALT modifier for buildings hotkeys and adjusted the keybindings and build palette order to compensate.
  • Added missing target line and flash for demo-truck attacks.
  • Changed C&C tanks rate of fire has been increased.
  • Added you can now type make version on Mac/Linux to set the version string after fetching the source code from GitHub using git.
  • Fixed auto-updating the pause state when F9 was pressed and the settings menu is being opened (was wonky).
  • Fixed crash when pinging the incoming client failed.


We are kinda in feature freeze to get a stable release soon with no new unexpected changes (aka bugs), but anyway you can vote at the ModDB images section for a new RA main menu layout.

Post comment Comments
ApornasPlanet Apr 27 2013 says:

it's nice with all these updates

+3 votes     reply to comment
Clay_More Apr 27 2013 says:

Since tibsun went freeware, will it get a place in openRA ?

+4 votes     reply to comment
Milanium Author
Milanium Apr 27 2013 replied:

Work on that is currently being done at

+3 votes   reply to comment
Dude Apr 27 2013 replied:

You guys are awesome!

Thanks for the effort bringing back some of the greatest RTS games in history.

+6 votes     reply to comment
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