Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone is encouraged to give this one a try and report problems at bugs.open-ra.org so we can resolve all blockers to get a new stable release ASAP.
Posted by Milanium on Apr 8th, 2013
We currently have just two critical known issues left on our tracker. New stable release may be imminent. Confidence is high, I repeat confidence is high!
We believe this was the last desync issue in our long-standing series of hunting them all down and keeping the game stable throughout epic late-games. Read the FAQ to find out what a "desync exception" is and how to report crashes. We hope you find none in this playtest release.