Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Post news Report RSS New playtest 20170902 ready!

A month after the previous playtest, we’re pleased to announce the new release candidate, playtest-20170902, featuring many balance tweaks and bugfixes.

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A month after the previous playtest, we’re pleased to announce the new release candidate, playtest-20170902.

In addition to all the new features and improvements the previous playtest brought along, in this new playtest we fixed over 40 issues that were identified through feedback from players and modders. Among the more noticable ones were the movement ‘stuttering’ that ground units were showing, air units sporadically returning to base as well as some issues with the new command bar and some other UI hiccups.

Furthermore, the Red Alert mod in particular received a larger balance overhaul, along with a new map (Agenda). ‘Agenda’ and the updated ‘Great Sahara 2’ now serve as examples of more prominent use of civilian ‘tech’ structures that provide various benefits when captured.The new civilian tech structures in action, displayed on the new map 'Agenda'

Tiberian Dawn’s balance received some further polishing as well, making bridges more robust (in particular to light weapons and flames) as well as making Orcas and rocket infantry less effective versus infantry in general.

A new version of the Mod SDK is also now available with a few improvements and bug fixes. The big new feature is the ability to automatically create installers for your mod “in the cloud”. We encourage everyone who is working on mods for the last release to try out the Mod SDK and report back any issues you find or suggestions that you may have, so that we can iron out any remaining issues before the legacy oramod infrastructure is removed.

The new playtest can be downloaded here.

Just like with the last playtest, we ask you to give this a try and report any bugs or balance issues you might come across, as this will likely be the last playtest before the next release. The changelog for this playtest (as well as the previous one) can be found here: changelog

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ApornasPlanet
ApornasPlanet

Fantastic!

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