Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Fort LoneStar
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Genghis91 Feb 28 2013 says:

Sounds great, but will the framerate cope ok?

+2 votes     reply to comment
Chiefshalofan Apr 28 2013 replied:

Nnnnooo.... Big problem there. :(

+2 votes     reply to comment
Milanium Creator
Milanium Aug 29 2013 replied:

The trick is that this map very tiny so our path-finder does not burn too much CPU even though the algorithms could need some tweaking. Also the rendering time is still 30% below the internal logic tick time so you can't feel any lag. Notice the batches which is above the scale. We flush the renderer for every sprite so this is bad in theory and someone might want to contribute a depth buffer patch here, in practice you won't notice this on modern hardware.

+1 vote   reply to comment
SMIFFGIG Mar 4 2013 says:

the remap colours Purple and Turquoise look really messed up!?

+3 votes     reply to comment
Milanium Creator
Milanium Mar 12 2013 replied:

Some players use overbright colors on purpose by manually tweaking their settings.yaml file.

+3 votes   reply to comment
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Fort Lone Star - A 4 player Co-op Survival Map. You and 3 Comrades team up against a wave-based onslaught against the Soviet Enemy! Very Addicting and fun Mini-game!

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Feb 28th, 2013
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