Decay: Tempus is the first episode in a series of upcoming first-person action games that take inspiration from classic games from the 90s, such as Daikatana, Half-Life, Quake, Quake II and Unreal.

  • View media
  • View media
  • View media
Media RSS Feed Report media Material Editor
Post comment Comments
Nembo
Nembo Jul 31 2015 says:

Mind explaining what I'm seeing here. Where is it pulling the textures from?

+1 vote     reply to comment
hogsy Author
hogsy Jul 31 2015 replied:

From the paths defined within the material. You can see the material script itself on the right which is parsed by the engine and then displayed within the window on the right.

The engine is directly integrated within the editor, so what you see is what you'll get within the game.

+1 vote   reply to comment
Nembo
Nembo Aug 2 2015 replied:

That is pretty sweet

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Demonstrating automatic reloading of material changes.

Video Details
Date
Jul 30th, 2015
By
hogsy
Views
21 (1 today)
Length
02:14
Filename
material-editor-update.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only