Decay: Tempus is the first episode in a series of upcoming first-person action games that take inspiration from classic games from the 90s, such as Daikatana, Half-Life, Quake, Quake II and Unreal.
What platforms will OpenKatana be supporting? Why? Well read more to find out!
Posted by hogsy on Jul 10th, 2012
For those that know me you'll know that I'm not a huge fan of developing for devices such as the PlayStation Portable due to the fact that supporting such platforms can often have a huge impact on the design of a game which can put a lot of strain on developers and it's almost like self torture, especially when it's fairly clear you either don't know what you're doing, aren't used to developing under such constraints or aren't even used to working on something in general (I'm looking at all the people out there trying to work on Quake-based projects for the PlayStation Portable). This is basically the very reason why we do not and will not be developing for the PlayStation Portable, however other platforms such as Linux are certainly under consideration but right now our main focus is working on making a game and not having to worry about such things until the future. Supporting multiple platforms is certainly in my personal interest and I think it would help our Katana engine stand out from the crowd better but when you're working on a game as big as this prioritising is important otherwise you'll find yourself strained and we're under enough strain as it is (or at least I am).
I'm not going to directly point at anyone but there are some people out there that really need to reconsider their target platform, I've noticed that interest in the PlayStation Portable has fallen since the release of Sony's new PlayStation Vita so the potential audience from developing for the PlayStation Portable has died down considerably anyway. I can understand there's an interest in portable gaming but there are certainly far more up-to-date and more widely supported platforms that developers can support. Seeing level designers make their levels so plain to the point that it's almost an empty room with bland textures just so it works on a platform makes me almost want to cry.
The only platform OpenKatana currently supports is Windows however I've been very focused on making sure users are able to run OpenKatana on practically any hardware and version of Windows, though we don't support any version of Windows below Windows 2000. As said however we do have an interest in supporting Linux in the future (probably when 90% of the game is done) and potentially other platforms too if it's viable and we have the resources to do it, but we'll see how things go.
Thanks for reading and I hope you enjoyed it, let me know your views and experiences below :)