Decay: Tempus is the first episode in a series of upcoming first-person action games that take inspiration from classic games from the 90s, such as Daikatana, Half-Life, Quake, Quake II and Unreal.

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MSAA support
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Judicat0r Aug 31 2012 says:

It looks it is working.

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hogsy Author
hogsy Sep 12 2012 replied:

Yes... I have to say really it does actually make a considerable difference and means that we don't have to done some weird tricks to make screenshots look nice and smooth, and another plus was that it was incredibly easy to implement. Right now the implementation is a bit more solid than it was when I originally took this image (it was pretty much just wedged in) but after some testing I'm somewhat concerned that there may be some issues on certain platforms (MSAA appears to fail on my laptop), though there are fallbacks in place now if this fails but if it does then there isn't much I can do other than suggest to try it on a more up-to-date platform. Perhaps when I have more time on my hands I'll look into a better way to implement support for MSAA but honestly I'm not an expert. It'd be helpful when I'm done setting up the new renderer I'm working on but until then...

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Nothing hugely interesting 'nor exciting but I thought it was better than nothing. I'm sorry about the silence but we are still working on it :)
I might do a video or something next month... We'll have to see.

Aug 30th, 2012
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