Decay: Tempus is the first episode in a series of upcoming first-person action games that take inspiration from classic games from the 90s, such as Daikatana, Half-Life, Quake, Quake II and Unreal.
Thanks to Sly for producing the excellent concept-art for this weapon (which we'll hopefully show soon). This is a model that Marco has been working based upon that concept art, and all the other weapons will eventually have the same treatment.
This is still being heavily worked upon but I wanted to let you guys know how things are going.
Ignore the environment, it's just a small level that we use for ensuring that additional functionality to the tools/renderer doesn't end up breaking anything.