OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices are dropped and it will be primarily a desktop project. Welcome to the new OOK. Enjoy.

Posted | Game Title | Author
The OOK Galaxy
[ook] Once I Owned a Kestrel

The OOK Galaxy

Jan 27, 2014 [ook] Once I Owned a Kestrel 0 comments

In this update, a lot of small enhancements and a couple bigger ones... Added the galaxy, planets, the radar, etc.

MSAA / Targeting / Timers
[ook] Once I Owned a Kestrel

MSAA / Targeting / Timers

Sep 29, 2013 [ook] Once I Owned a Kestrel 0 comments

In this update, I have added MSAA (Multisample Anti-aliasing), Targeting, and Timers...

HUD, Cleanup, and Misc
[ook] Once I Owned a Kestrel

HUD, Cleanup, and Misc

Jul 28, 2013 [ook] Once I Owned a Kestrel 0 comments

I spent a day working on the HUD (again). I went through a few iterations. Eventually per popular vote I am keeping it simple, for now... After working...

Particles, and engine progress
[ook] Once I Owned a Kestrel

Particles, and engine progress

Jun 20, 2013 [ook] Once I Owned a Kestrel 0 comments

Updates to the engine: Refactoring, restructuring, reorganizing. Particles. First steps toward a cross-platform build.

The Procedurally Generated OOK Galaxy (And the joys of shaders)
[ook] Once I Owned a Kestrel

The Procedurally Generated OOK Galaxy (And the joys of shaders)

Mar 20, 2013 [ook] Once I Owned a Kestrel 0 comments

Since the last update I have done a number of things. First off, the physics is 100% working, entities are more well defined, and basic controls are functioning...

Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped  State Manager...
[ook] Once I Owned a Kestrel

Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped State Manager...

Jan 30, 2013 [ook] Once I Owned a Kestrel 2 comments

In my little spare time in the past month I have make some progress to OOK...

Update to OpenGL 3+ and GLSL Support
[ook] Once I Owned a Kestrel

Update to OpenGL 3+ and GLSL Support

Dec 9, 2012 [ook] Once I Owned a Kestrel 0 comments

Previously, OOK was created using older fixed-function rendering calls. These days, that way of going about things is deprecated and in the long run probably...

OOK - Scrapped and Recreated
[ook] Once I Owned a Kestrel

OOK - Scrapped and Recreated

Dec 2, 2012 [ook] Once I Owned a Kestrel 0 comments

I've been working, and I still am, so unfortunately I haven't touched OOK in quite a while. However recently I found some free time and picked it back...

New, faster view-based GUI (with checkboxes!)
[ook] Once I Owned a Kestrel

New, faster view-based GUI (with checkboxes!)

Dec 10, 2010 [ook] Once I Owned a Kestrel 1 comment

In the past week I have been very busy coding the new GUI and it is exactly what I need. I fully converted the code to the new GUI as well as added checkboxes...

New look. new feel, new logo
[ook] Once I Owned a Kestrel

New look. new feel, new logo

Nov 30, 2010 [ook] Once I Owned a Kestrel 0 comments

There are a couple quick announcements I'd like to make...

Progress Update: "Universal Layout" Map Editor
[ook] Once I Owned a Kestrel

Progress Update: "Universal Layout" Map Editor

Nov 1, 2010 [ook] Once I Owned a Kestrel 1 comment

For the love of play-on words, and perhaps the need for a good way of mapping the OOK universe, I have created and nearly finished Universal Layout...

OOK Reborn
[ook] Once I Owned a Kestrel

OOK Reborn

Oct 12, 2010 [ook] Once I Owned a Kestrel 3 comments

OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices...

Upcoming Assets Editor
[ook] Once I Owned a Kestrel

Upcoming Assets Editor

Apr 23, 2010 [ook] Once I Owned a Kestrel 0 comments

Update on progress and a new idea for an assets editor.

Artificial Intelligence in OOK
[ook] Once I Owned a Kestrel

Artificial Intelligence in OOK

Apr 19, 2010 [ook] Once I Owned a Kestrel 0 comments

Ah, the ever-illusive, and incomprehensibly complex subject of intelligence. I hear there are some amazing feats in creating artificial implementations...

Emergence of OOK
[ook] Once I Owned a Kestrel

Emergence of OOK

Feb 25, 2010 [ook] Once I Owned a Kestrel 3 comments

Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch...

OOK Soundtrack, iPad Support
[ook] Once I Owned a Kestrel

OOK Soundtrack, iPad Support

Feb 13, 2010 [ook] Once I Owned a Kestrel 1 comment

Some of you may have noticed the recent media upload that I labeled as the OOK Soundtrack album cover. Yes, that's right, there will be an entire OOK...

OOK Writing/Hunter Mission String
[ook] Once I Owned a Kestrel

OOK Writing/Hunter Mission String

Feb 4, 2010 [ook] Once I Owned a Kestrel 3 comments

This is the pilot of the Hunter mission string. You can check out my writing, which is periodically updated, at the link within this article.

Planet Types
[ook] Once I Owned a Kestrel

Planet Types

Jan 17, 2010 [ook] Once I Owned a Kestrel 2 comments

Hello everyone, This is my first news post in a while. If you have been watching OOK you may have noticed that there was a rather large gap between recent...

Modular Universe
[ook] Once I Owned a Kestrel

Modular Universe

Dec 11, 2009 [ook] Once I Owned a Kestrel 1 comment

Until now I've been modeling in a free-form manor. While I have been trying to keep textures belonging to objects of the same race very similar, it's...

OOK - A Brief History
[ook] Once I Owned a Kestrel

OOK - A Brief History

Dec 4, 2009 [ook] Once I Owned a Kestrel 2 comments

Introducing, Once I Owned a Kestrel. The following is the introduction to OOK. Upon beginning the game you will be presented with this text. It also provides...

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[ook] Once I Owned a Kestrel
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