OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices are dropped and it will be primarily a desktop project. Welcome to the new OOK. Enjoy.

Artificial Intelligence in OOK

Artificial Intelligence in OOK

Apr 19, 2010 0 comments

Ah, the ever-illusive, and incomprehensibly complex subject of intelligence. I hear there are some amazing feats in creating artificial implementations...

Emergence of OOK

Emergence of OOK

Feb 25, 2010 3 comments

Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch...

HUD, Cleanup, and Misc

HUD, Cleanup, and Misc

Jul 28, 2013 0 comments

I spent a day working on the HUD (again). I went through a few iterations. Eventually per popular vote I am keeping it simple, for now... After working...

Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped  State Manager...

Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped State Manager...

Jan 30, 2013 2 comments

In my little spare time in the past month I have make some progress to OOK...

Modular Universe

Modular Universe

Dec 11, 2009 1 comment

Until now I've been modeling in a free-form manor. While I have been trying to keep textures belonging to objects of the same race very similar, it's...

MSAA / Targeting / Timers

MSAA / Targeting / Timers

Sep 29, 2013 0 comments

In this update, I have added MSAA (Multisample Anti-aliasing), Targeting, and Timers...

New look. new feel, new logo

New look. new feel, new logo

Nov 30, 2010 0 comments

There are a couple quick announcements I'd like to make...

New, faster view-based GUI (with checkboxes!)

New, faster view-based GUI (with checkboxes!)

Dec 10, 2010 1 comment

In the past week I have been very busy coding the new GUI and it is exactly what I need. I fully converted the code to the new GUI as well as added checkboxes...

OOK - A Brief History

OOK - A Brief History

Dec 4, 2009 2 comments

Introducing, Once I Owned a Kestrel. The following is the introduction to OOK. Upon beginning the game you will be presented with this text. It also provides...

OOK - Scrapped and Recreated

OOK - Scrapped and Recreated

Dec 2, 2012 0 comments

I've been working, and I still am, so unfortunately I haven't touched OOK in quite a while. However recently I found some free time and picked it back...

OOK Reborn

OOK Reborn

Oct 12, 2010 3 comments

OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices...

OOK Soundtrack, iPad Support

OOK Soundtrack, iPad Support

Feb 13, 2010 1 comment

Some of you may have noticed the recent media upload that I labeled as the OOK Soundtrack album cover. Yes, that's right, there will be an entire OOK...

OOK Writing/Hunter Mission String

OOK Writing/Hunter Mission String

Feb 4, 2010 3 comments

This is the pilot of the Hunter mission string. You can check out my writing, which is periodically updated, at the link within this article.

Particles, and engine progress

Particles, and engine progress

Jun 20, 2013 0 comments

Updates to the engine: Refactoring, restructuring, reorganizing. Particles. First steps toward a cross-platform build.

Planet Types

Planet Types

Jan 17, 2010 2 comments

Hello everyone, This is my first news post in a while. If you have been watching OOK you may have noticed that there was a rather large gap between recent...

Progress Update: "Universal Layout" Map Editor

Progress Update: "Universal Layout" Map Editor

Nov 1, 2010 1 comment

For the love of play-on words, and perhaps the need for a good way of mapping the OOK universe, I have created and nearly finished Universal Layout...

The OOK Galaxy

The OOK Galaxy

Jan 27, 2014 0 comments

In this update, a lot of small enhancements and a couple bigger ones... Added the galaxy, planets, the radar, etc.

The Procedurally Generated OOK Galaxy (And the joys of shaders)

The Procedurally Generated OOK Galaxy (And the joys of shaders)

Mar 20, 2013 0 comments

Since the last update I have done a number of things. First off, the physics is 100% working, entities are more well defined, and basic controls are functioning...

Upcoming Assets Editor

Upcoming Assets Editor

Apr 23, 2010 0 comments

Update on progress and a new idea for an assets editor.

Update to OpenGL 3+ and GLSL Support

Update to OpenGL 3+ and GLSL Support

Dec 9, 2012 0 comments

Previously, OOK was created using older fixed-function rendering calls. These days, that way of going about things is deprecated and in the long run probably...

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[ook] Once I Owned a Kestrel
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Engine
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