http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news News RSS feed - [ook] Once I Owned a Kestrel - Mod DB Subscribe to the Mod DB [ook] Once I Owned a Kestrel news feed, and get the latest updates as they are posted. en-us Wed, 24 Aug 2016 14:07:43 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 News RSS feed - [ook] Once I Owned a Kestrel - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news 120 90 The OOK Galaxy http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/the-ook-galaxy Tue, 28 Jan 2014 04:14:42 +0000 articles149706
In this update, a lot of small enhancements and a couple bigger ones... Added the galaxy, planets, the radar, etc.]]>
The OOK Galaxy In this update, a lot of small enhancements and a couple bigger ones... Added the galaxy, planets, the radar, etc.
MSAA / Targeting / Timers http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/msaa-targeting-timers Sun, 29 Sep 2013 19:15:12 +0000 articles139233
In this update, I have added MSAA (Multisample Anti-aliasing), Targeting, and Timers...]]>
MSAA / Targeting / Timers In this update, I have added MSAA (Multisample Anti-aliasing), Targeting, and Timers...
HUD, Cleanup, and Misc http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/hud-cleanup-and-misc Sun, 28 Jul 2013 04:48:14 +0000 articles133972
I spent a day working on the HUD (again). I went through a few iterations. Eventually per popular vote I am keeping it simple, for now... After working on the HUD, I decided to do a few more cleanups in the code. In doing so, I have better defined how I will proceed...]]>
HUD, Cleanup, and Misc I spent a day working on the HUD (again). I went through a few iterations. Eventually per popular vote I am keeping it simple, for now... After working on the HUD, I decided to do a few more cleanups in the code. In doing so, I have better defined how I will proceed...
Particles, and engine progress http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/particles-and-engine-progress Thu, 20 Jun 2013 07:10:51 +0000 articles130728
Updates to the engine: Refactoring, restructuring, reorganizing. Particles. First steps toward a cross-platform build.]]>
Particles, and engine progress Updates to the engine: Refactoring, restructuring, reorganizing. Particles. First steps toward a cross-platform build.
The Procedurally Generated OOK Galaxy (And the joys of shaders) http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/the-procedurally-generated-ook-galaxy-and-the-joys-of-shaders Thu, 21 Mar 2013 02:09:07 +0000 articles123350
Since the last update I have done a number of things. First off, the physics is 100% working, entities are more well defined, and basic controls are functioning. You can now fly around empty space no-problem. I also defined some basic spawning functions as ease-of-use utilities. Nothing fancy there...]]>
The Procedurally Generated OOK Galaxy (And the joys of shaders) Since the last update I have done a number of things. First off, the physics is 100% working, entities are more well defined, and basic controls are functioning. You can now fly around empty space no-problem. I also defined some basic spawning functions as ease-of-use utilities. Nothing fancy there...
Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped State Manager... http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/mini-update-glsl-shaders-full-screen-shaders-revamped-state-manager Wed, 30 Jan 2013 17:41:10 +0000 articles119493
In my little spare time in the past month I have make some progress to OOK...]]>
Mini Update: GLSL Shaders, Full-Screen Shaders, Revamped State Manager... In my little spare time in the past month I have make some progress to OOK...
Update to OpenGL 3+ and GLSL Support http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/update-to-opengl-3-and-glsl-support Sun, 09 Dec 2012 23:26:24 +0000 articles115680
Previously, OOK was created using older fixed-function rendering calls. These days, that way of going about things is deprecated and in the long run probably harder. I've updated the rendering code of OOK to request an OpenGL 3.1 context...]]>
Update to OpenGL 3+ and GLSL Support Previously, OOK was created using older fixed-function rendering calls. These days, that way of going about things is deprecated and in the long run probably harder. I've updated the rendering code of OOK to request an OpenGL 3.1 context...
OOK - Scrapped and Recreated http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/ook-scrapped-and-recreated Sun, 02 Dec 2012 22:13:48 +0000 articles115042
I've been working, and I still am, so unfortunately I haven't touched OOK in quite a while. However recently I found some free time and picked it back up. I work as web an application developer, so I have learned a lot over the past year. Because of that, I have decided a couple things which will drastically improve the game, and already have drastically improved its back-end...]]>
OOK - Scrapped and Recreated I've been working, and I still am, so unfortunately I haven't touched OOK in quite a while. However recently I found some free time and picked it back up. I work as web an application developer, so I have learned a lot over the past year. Because of that, I have decided a couple things which will drastically improve the game, and already have drastically improved its back-end...
New, faster view-based GUI (with checkboxes!) http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/new-faster-view-based-gui-with-checkboxes Sat, 11 Dec 2010 01:30:26 +0000 articles72336
In the past week I have been very busy coding the new GUI and it is exactly what I need. I fully converted the code to the new GUI as well as added checkboxes...]]>
New, faster view-based GUI (with checkboxes!) In the past week I have been very busy coding the new GUI and it is exactly what I need. I fully converted the code to the new GUI as well as added checkboxes...
New look. new feel, new logo http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/new-look-new-feel-new-logo Wed, 01 Dec 2010 04:14:20 +0000 articles71734
There are a couple quick announcements I'd like to make...]]>
New look. new feel, new logo There are a couple quick announcements I'd like to make...