One Night is a thrilling survival horror mystery which tasks players with finding a way to escape from an abandoned research facility where things have gone horribly wrong. It's up to you to unravel the secrets of 'The Complex' - a place long ago forsaken by humanity and beset by a horrible fate. As the seemingly lone survivor of this catastrophe, you'll need wits, reflexes and an itchy trigger finger to find your way to safety! One Night was named as a freeware game pick (along with its sequels) on IndieGames.com, a subsidiary of Gamasutra, and was also selected as a featured game for Halloween 2011 on the official RPG Maker website.
Really enjoyable up until the end, where it descends into terrible decision after terrible decision.
The last save point you're allowed (unless you have a consumable that allows you to create a single savepoint anywhere) is prior to a long cutscene and then the final area and end boss. So, should you die along the way, you get the joy of sitting through that same cutscene...again. Limited save points are all well and good, but no one likes seeing the same unskippable cutscene over and over again.
The final area itself is nothing more than an exercise in frustration, and I felt I was completely at the mercy of random enemy placement. Sometimes the fates smiled and I would be able to zip through narrow areas with no monsters anywhere nearby to trouble me. Other times, the fates frowned, and I was met with five enemies all having some sort of flailing tea party in a narrow corridor the game gave me no choice but to go down.
Before this area I felt like dodging enemies was a matter of skill and a few quick reflexes--in the end area it's nothing but luck. And that's terrible.
So: great game with good puzzles up until it fell down, hit its head, and just became an exercise in total frustration.
One night is that retro horror game that you will spend some good time playing because it has a very good and scary plot, it's environments are really nice and because of the sound effects that emerge you into the game experience.
One of the things I also enjoyed was the camera, it is darker in the corners of the display, so if a monster appears it will be a lot more scary and you will have to think and act fast, that's when the defensive weapons enter. Their scarcity makes the game harder and that's why you stay more tense, and you can't just save the game in the middle of the gameplay, either you find a safeplace, that is a little rare or find a disk, also very rare so then you can save. The game has no chekpoint, making the game way more challenging.
The sounds and ambients on this game are everything in it and in any horror game. When you are scared of a game, what do you do first? Turn off the sound. That's why I think the sound effects are everything, the dark ambient, with skulls of persons and monsters appearing from nowhere makes the game even better.
For me you can't let this game pass. It sure has some fun, and you will have jump scares, for me One Night is a game with one of the best graphical horror scenes and events, play it.