"It really nails the atmosphere" - IndieGames.com
"One Night 3 deserves some cred for turning survival horror into something that can be idly enjoyed on a lazy afternoon" -
PC Gamer Magazine

One Night: Full Circle is the final game in Dark Gaia's RPG Maker VX made survival horror series. It is intended to tie together and resolve the stories of the previous two games in an exciting conclusion, though having experienced the previous games is not required to play and enjoy Full Circle. The full game is completely free to play and it is updated with new content and bug fixes on a regular basis.

In One Night: Full Circle, you must search for your missing sister Alyssa in the town of Stillwater, a place that has been a ghost town since an unknown catastrophe occurred one fateful night six months ago. As you uncover the secrets of the town in search of your goal, you'll also discover how the stories of the previous One Night games tie together and follow them through to the dramatic ending.

An entire town awaits your arrival. It's up to you to survive the many horrors it holds. With six eerie locations to explore, challenging puzzles, relentless enemies, multiple endings and the option to play on either normal or hard difficulty, it's going to be a monumental task. Do you dare attempt it?

Note: Although not required, it is recommended that you play both previous One Night games to fully appreciate Full Circle's the backstory. You can find the previous games here.

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RSS Articles

Hey there, horror fans! Just letting you know that a new build of One Night: Full Circle (Build 5.4r) is now online on Desura for the first time as well as IndieDB, adding a few much-needed updates to the game and addressing a couple of requests made by players.

This new build isn't drastically different to the previous builds (at least, not on the same level that my recent updates to One Night and Legionwood were) but there's still a fair amount of new content in the game to check out, including the addition of a brand new Hard Mode for experienced players, which ups the number of enemies and drastically reduces the amount of supplies you'll find in game.

The other changes to Build 5.3 include:
- Items, supplies, files and weapons are now sorted into different inventory tabs, making it a lot easier to locate items.
- Puzzle items that are no longer needed are removed from the inventory to prevent clutter.
- Due to popular demand, the Electric Saw item that is found in the University can now be equipped as a weapon, rather than just being a puzzle item. It is much stronger than the Handgun but has limited uses (though you can find a replacement Battery Pack for it).
- The writing in cutscenes and files has been cleaned up and errors rectified/awkward sentences rewritten.
- The morality counter has been adjusted so that it is now actually possible to get the good ending (previously, it was set up in such a way that you couldn't ever get enough good morality to unlock the ending). I'm not sure how this bug went unnoticed for such a long period of time, but it's fixed now.
- Game events have been slightly optimised to cut down on lag that some people were experiencing.

I also discovered that the One Night trilogy now has a TV Tropes page that was created by someone who apparently really likes the games. Check it out here.

I was also required to create a trailer so that the game could be accepted on Desura. Check it out!

RSS Files
One Night: Full Circle (v1.04)

One Night: Full Circle (v1.04)

Full Version 1 comment

The full version of One Night: Full Circle. Comes in a self-extracting .rar archive. Just run the installer and open "Game.exe" to launch the game.

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RA396
RA396

Hey can someone help me out? I cant find the electric saw which is apparently what you use the spare battery on??????

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DarkGaiaStudios Creator
DarkGaiaStudios

You find the Spare Battery long before you find the Electric Saw. It's a key item in the University.

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xGamingProFTW
xGamingProFTW

haha great game just got it and im loving it! doesnt lag aswell! one of the best games ive played in a long time, very well done!

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FenrisGirl
FenrisGirl

At first sight this game seems to be great. I always had something for these pixelgames and i really like the kinda dark atmosphere and, did i notice it right, if you close the inventory it's the sound that appears in Silent Hill if you close your Inventory there? Quite awesome :)
I'm seeing forward to download the other games aswell :D

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DarkGaiaStudios Creator
DarkGaiaStudios

Yes, it's the sound effect from Silent Hill 2 onwards that happens when you pick up an item.

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tnm4ever
tnm4ever

awsome game about to play the second one? only thing is I want the good ending i got the bad one :(

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DarkGaiaStudios Creator
DarkGaiaStudios

Here, this will tell you how to get the good endings in One Night 2: The Beyond Rpgmaker.net

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savionen
savionen

I've enjoyed what I've played so far, but felt like I might as well share my opinion. I enjoy the environment, as well as the music and sound.

I'd suggest having a save point closer to the beginning of the game, I played for nearly 30 minutes before I realized that I needed to manually save. If somebody only played for 15 minutes and quit you'd probably lose them forever.

Combat in general also seems pretty pointless, there's no real reward to it that I've seen so far. Either you should make combat more rewarding or remove it entirely. If you want that old-school survival feel you could make enemies more powerful but less common.

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DarkGaiaStudios Creator
DarkGaiaStudios

Thank you for your comments. I'm glad you enjoyed playing. Funnily enough, in One Night 4, you're going to be able to instantly retreat to the nearest save point at any time through the use of an item, and combat is removed entirely, so your criticism has been noted.

The "reward" for the combat system though is supposed to be that it removes enemies from the game -- many people are pretty bad at avoiding them and keep getting hurt, and combat allows them to permanently get rid of a troublesome enemy. It's best not to fight though, because killing enemies actually increases your chances of getting the bad ending.

If you have time, give the previous two One Night games a try -- the first one has no combat at all, and the second is based on exploration, so you may just enjoy them a little more.

As for the save point placement, it's purely old school Resident Evil -- in the first two Resident Evil games, you don't reach the first proper save room until you're at least 20 minutes in, and there's every chance you may die along the way.

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