One Late Night is a short immersive horror-game experience, starring an unnamed graphic designer employee, working late one night at the office, until strange things start to happen. The basic idea is that players who have been in similar situations, and worked with similar office jobs, will relate themselves to the game setting and scenario and become immersed. Even if you can't relate to the game storyline, you will still get a good experience. The storyline is presented with short monologues, displaying the thoughts of the player, as you need to perform certain tasks to proceed in the game to continue discover new clues about what's going on. Use your surroundings to your advantage and hide under desks and in corners to avoid being taken by the ghost which haunts the office. Remember that the light will always be your friend. Survive the night and find as many clues as you can about the threat.
Scary game, atmosphere, and story all ruined by gameplay. First off, it says you can load games but I played for 10 min and couldn't find a save spot, so I would have had to redo it all again. Other major problem which many have pointed out is how you progress. The game gives no clues or hints and you must spend most of the game bumbling around and interacting with every cabinet to go forward. I gave up after the second objective because I didn't want to spend another 10 minutes walking back and forth around the level doing nothing. Things like the key being in the toilet make no sense and can only be found by pure luck. More frustration than scares.
The character move too slow, it's a bit frustrating.
After a while, the game getting boring because you check the same rooms lots of time and nothing happens, just wait the ghost.
I loved the graphics, but it's very laggy: some micro-details are useless (as the magazines titles and subtitle!) and make the game damn heavy.
The idea is good, but need to be developed a bit more and improved.