One Late Night is a short immersive horror-game experience, starring an unnamed graphic designer employee, working late one night at the office, until strange things start to happen. The basic idea is that players who have been in similar situations, and worked with similar office jobs, will relate themselves to the game setting and scenario and become immersed. Even if you can't relate to the game storyline, you will still get a good experience. The storyline is presented with short monologues, displaying the thoughts of the player, as you need to perform certain tasks to proceed in the game to continue discover new clues about what's going on. Use your surroundings to your advantage and hide under desks and in corners to avoid being taken by the ghost which haunts the office. Remember that the light will always be your friend. Survive the night and find as many clues as you can about the threat.

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Very disappointing you think it is a cool horror game but you never know where you must go. There was not even a moment where he said "Hey I heard something in the toilet" maybe you would have thought so, "maybe I should check times in the toilet" but so thought you all the time "WTF what should I do???
You should install moments that will give you a few tips where you should go next.

Buggy. I got stuck in the drawer on the first try. Later, I used the chair but couldn't get back up.

Pretty average overall, but the controls make it frustrating.

Maybe you play as somebody that weights 400 pounds since they walk extremely slow, can only walk in straight lines, and can only "sprint" for about 2 seconds which is still a snail's pace.

It was ok just not that scary.

because there are alot of bugs and stuff like that

Couldn't really get into it. It has potential but I found no compulsion to go on in the story. With some more work I think it could be a good game but for me, it wasn't scary.


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