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What is it about?

Harry Cradle has recently moved in a big mansion on a hill, given as a gift from his uncle, Benjamin.Harry is a solitary man and he does not want to bother anyone with the problems that twist around his life; so he decides to live alone, thinking that it is the right thing to do. But what he does not know, is the story of his new house. Everything that has happened there since its wretched construction, is unknown to him.After a series of singular and somewhat disturbing events, Harry intends to uncover the mysterious past of the mansion, through careful investigation and long researches. But he will also be obstructed by innumerable lies, arisen to cover an horrific truth, that is a dark secret, buried in the shadows for too long.

The setting

The mansion, along the hill in which it is located, will be the main settings of the game. By progressing in the plot, you will be able to visit other places in the nearby town, such as the library, a police station and even a psychiatric hospital. These will be fundamental to discover new elements and so to move forward your investigation.

Some gameplay elements
  • Play as Harry, a lonely and introverted man, seeking the secrets of his new home;
  • Interact with the world around you: everything is explorable, but only some of these things will lead you to the right path;
  • Think carefully about every step you take: the danger is always lurking;
  • Don't forget your notebook and the photos taken, because they can be of vital importance when you feel lost;
  • If you are at a standstill and not sure what else to do, the "H" key will surely help you..
What else to say..?

The release date is obviously to be defined. Hopefully, we will release a playable demo around Q2 2015.We will be posting a lot of news, artworks, concepts and all that concerns our work!We also decided that we'll make a crowfunding campaign soon, so that we can upgrade our developing tools and also pay any external collaboration.

Where can you contact us?

You can send us any question here, and we have Facebook and Twitter official pages!
Soon we'll move also on YouTube and on Instagram perhaps!
And yes.. make sure to spread the word ;)

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On a Hill - Some news #1

News

Hello everyone!


It’s been a while since we published anything, the project is still in its early stages, but we’re constantly working on it and we are doing our best. So, we’d like to tell you something new about the game itself, and we also have a little surprise..

First of all, what do you know about “On a Hill” until now? Just a few things, right? Something about the plot, the main character, a little about gameplay.. well the goal of these news is to give you more information and to help you get a better idea.

How is the game and what does it look like?

The game will be a third-person from above (three quarters view) in 2D. The engine we chose to use is Game Maker Studio (developed by YoYo Games).

Our main character, Harry, can be moved freely in the environment, and he will be able to interact with almost everything (we’d like to stress this because many people asked us if it was “just”
a point-and-click game). It is necessary to remind that not every action will lead to the right path, and often the player has to back track, or achieve more actions to discover the truth.

It has investigative elements, right? About what do we investigate?

This could be a very problematic (self) question, since there could be plot diverging.. but Media
Shuffler likes to be ambiguous, so that you can have your own results (or summaries) that will be compared with the released game, without any “spoiler”! No more chatting now, let’s cut to the poin:

The house where Harry recently moved, somewhere in South Wales, has a twisted past. It was built at the beginning of 1700, and for many years it was property of a noble family, which used it as summer residence. Then it was abandoned and refurbished later. The reconstruction, which happened in the mid-twentieth century, is a crucial moment. It was restored by a family that obviously wanted a new home to live in, but it had a secondary aim. They wanted to keep far from the people something as dangerous as hard to believe. And this was hidden for a very long time.
Years later, this danger will lead Harry to study the past of his new house and of the people that once lived there, pushing him towards many risks, overtaken for the sake of his investigation.

In-game, the investigation will not start immediately, but just after some events after which Harry will note down all that he sees and thinks. It’s good that the player remembers to check these notes often, as soon as they are updated!

Another “random” question… What are the main characters?

About this, we won’t draw much out.All the main characters will be in some way “linked” to Harry, especially as a family connection. Since Harry isn’t much “extroverted”, the secondary/supporting characters will be important only when we meet them: on the contrary, all the information we obtain from them will be essential and fundamental during all the gameplay.

When are we going to try something?

We are very sorry to disappoint you all, but until the end of this year we can’t release anything. From 2015 things will change, and we already have a little idea about a playable demo release date! We’ll be active often on the social networks, where we’ll show you something good like concepts and artworks!

We just began working on a teaser, which will give you also an idea on how the in game cut-scenes will look like!

Before saying goodbye..

We’d love to show you the first completed texture for the game.. a beautiful parquet!

First Texture - House Parquet

We obviously have tons of other resources, but they’re all currently work-in-progress!
The next news we'll share with you all, will be a lot more graphical!

And that’s all for now.. for any doubt or question, write us here, and we’ll be pleased to answer you as fast as we can!
You can also find us on these social networks:

Soon we'll also move on Instagram and YouTube!

Thanks for reading this.. and if you like the project.. support us and share it!

Post comment Comments
indie.alpha
indie.alpha - - 58 comments

Hey there, you have an absolutely great setting for this game.
I would humbly suggest that you use those delicious artwork in the game. Some scenes could be blended in with them perhaps, or discovering certain things would trigger the appearance of artworks.
It's hard to achieve proper atmosphere in a 2D game, and your game seems like it would benefit greatly from a deep atmosphere for which I think the artworks would be quite useful.
I wish you the best in your development journey : )

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raindev04
raindev04 - - 142 comments

Thanks a lot for your comment and opinions!
Yeah, it's a bit hard to make a 2D game for a lot of reasons, but we are doing our best, I hope it will be a good result!
Actually we are planning to fill the game with similar artwork that have a different color and composition style (for the cut-scenes). I hope we can manage to make a teaser soon, so that you all get the idea ;)
Thanks again!

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null_deadaccount
null_deadaccount - - 262 comments

Looks interesting, I'll have to keep my eye on this.

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raindev04
raindev04 - - 142 comments

Thank you! We'll share news soon!

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