Set during the waning days of the Human-Covenant war, Olympus will be a full-feature game, complete with a story driven campaign mode, the survival mode Firefight and more including online stat tracking and armor customization.

Halo: Olympus was created under Microsoft's Game Content Usage Rules, using assets from Halo, Halo 2, Halo 3, Halo 3: ODST, and Halo Reach, copyright Microsoft Corporation.

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11 comments by Team_Pulsar on Nov 23rd, 2012

You may have noticed the lack of updates as of late - both here and on our site. I'm sad to announce that we've cancelled work on the project.

I could write a book of reasons why - one of our two programmers bailed and while attempting to regain control of the project we realized that our hearts frankly weren't in it anymore. The project had become dull an unexciting - working within the confines of an established franchise looses its novelty very quickly. The series itself is just getting rather old if we're being honest, and instead of spending another year or two stumbling through development we decided that enough was enough.

At this time, myself and another artist from the team are working on a new project - one we've created entirely by ourselves. We realize that without 'Halo' slapped on the cover of our game we'll loose a good majority of interest, which is always disheartening, but it's be a relief not having to piggyback off of an existing game to get attention. When we're ready to show it off, we'll create a new project page here on IndieDB (after closing down this project, of course. We won't 'bait and switch' our projects.) The game is still a 2D, sidescrolling shooter/platformer and will run on a refined and reworked version of OWaW's engine. We will also be including some of our custom content from OWaW (eg - the Shredder weapon, ability to teleport, enemies derivative from our Thrashers, ect.) A development blog we just put up today can be found here.

Lastly, I'd just like to thank everyone who's stuck with us this long and kept this project going as long as it has. I sincerely apologize that this had to turn out the way it has.

Here's to the future! - Appo

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Halo: Out With a Whimper Demo

Halo: Out With a Whimper Demo

Sep 10, 2010 Demo 36 comments

Halo: Out With a Whimper is a 2D side-scrolling fan game currently under development.

Post comment Comments  (20 - 30 of 174)
Razzeld Dec 9 2011 says:

are thea still working on tis game or it is Dead??? answer my Pls

-2 votes     reply to comment
MystyrNile Dec 12 2011 replied:

The most cetainly are still working on it.
There's also an active community.

+4 votes     reply to comment
Tuskin38 Dec 11 2011 replied:

The latest Update was almost 2 weeks ago, I'm pretty sure its alive.

+4 votes     reply to comment
maxslamer Dec 8 2011 says:

great game tho put on xbox and ds

-3 votes     reply to comment
AFellowStalker Mar 13 2012 replied:

I love halo, but her fans are so amazingly stupid.

+2 votes     reply to comment
maxslamer Dec 8 2011 says:

add some more elite weapons

-1 votes     reply to comment
DeductionKing Dec 7 2011 says:

Ranks and will armor be unlockable?

+3 votes     reply to comment
HammBoyTheDestroyer Dec 5 2011 says:

Found this as the top popular game. Definitely going to watch and I will try the demo!

+1 vote     reply to comment
agrenas Dec 5 2011 says:

i know this is big but maybe u can create a player costumization like what armor /color etc?

+1 vote     reply to comment
AlexKz Dec 5 2011 replied:

They already did it, download the Firefight demo and go to Armory.

+3 votes     reply to comment
AFellowStalker Nov 30 2011 says:

Voted for best indie. Make it happen.

Also, some sort of way to get at least coop would be nice, if not MP.

+1 vote     reply to comment
Team_Pulsar Creator
Team_Pulsar Nov 30 2011 replied:

Awesome, thanks alot :)

As for Coop - there's no plans for it at the moment. We originally wanted to do it but there's just far too much on our plate and our team just isn't large enough to juggle all that.

But who knows - I'm definitely not ruling it out altogether - we may go back later and add it in as it's something I'd love to see as well.

+2 votes   reply to comment
AFellowStalker Nov 30 2011 replied:

At the very least you could make it LAN.

+1 vote     reply to comment
Team_Pulsar Creator
Team_Pulsar Dec 1 2011 replied:

Like I said we'll see, I won't be making any promises at this point in development. There's still a full campaign, firefight, stats, another mode we'll talk about a later and a map editor - so everything that has been playable by the public and then some will still be in the final version.

And did someone really thumbs down my post earlier? How mature :P

+4 votes   reply to comment
AFellowStalker Dec 2 2011 replied:

Brought your post back up than.

I should not be talking since I am not a developer for this engine or anything, and I know you have been bugged by tons of people going "LOLZ GIV ME DEHS" when you are not sure if you know if you can do it or not. No seriously, I know what it is like, I am making a Halo indie too.

Whatever you do, best of luck. I will be watching the progress intently.

+1 vote     reply to comment
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Halo: Olympus (Cancelled)
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Halo: Olympus (Cancelled)
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