Set during the waning days of the Human-Covenant war, Olympus will be a full-feature game, complete with a story driven campaign mode, the survival mode Firefight and more including online stat tracking and armor customization.

Halo: Olympus was created under Microsoft's Game Content Usage Rules, using assets from Halo, Halo 2, Halo 3, Halo 3: ODST, and Halo Reach, copyright Microsoft Corporation.

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11 comments by Team_Pulsar on Nov 23rd, 2012

You may have noticed the lack of updates as of late - both here and on our site. I'm sad to announce that we've cancelled work on the project.

I could write a book of reasons why - one of our two programmers bailed and while attempting to regain control of the project we realized that our hearts frankly weren't in it anymore. The project had become dull an unexciting - working within the confines of an established franchise looses its novelty very quickly. The series itself is just getting rather old if we're being honest, and instead of spending another year or two stumbling through development we decided that enough was enough.

At this time, myself and another artist from the team are working on a new project - one we've created entirely by ourselves. We realize that without 'Halo' slapped on the cover of our game we'll loose a good majority of interest, which is always disheartening, but it's be a relief not having to piggyback off of an existing game to get attention. When we're ready to show it off, we'll create a new project page here on IndieDB (after closing down this project, of course. We won't 'bait and switch' our projects.) The game is still a 2D, sidescrolling shooter/platformer and will run on a refined and reworked version of OWaW's engine. We will also be including some of our custom content from OWaW (eg - the Shredder weapon, ability to teleport, enemies derivative from our Thrashers, ect.) A development blog we just put up today can be found here.

Lastly, I'd just like to thank everyone who's stuck with us this long and kept this project going as long as it has. I sincerely apologize that this had to turn out the way it has.

Here's to the future! - Appo

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Halo: Out With a Whimper Demo

Halo: Out With a Whimper Demo

Sep 10, 2010 Demo 36 comments

Halo: Out With a Whimper is a 2D side-scrolling fan game currently under development.

Post comment Comments  (10 - 20 of 187)
MHstudios
MHstudios Mar 19 2012, 10:04am says:

WOW, this almost hit 100,100 views.

+2 votes     reply to comment
vanLeeuwens40k
vanLeeuwens40k Mar 19 2012, 10:37am replied:

Good:D This game deserves more attension!

+2 votes     reply to comment
AtlasTasume
AtlasTasume Dec 19 2011, 4:31am says:

Its a very neat idea. Too bad it's "Reach"-influensed...

+2 votes     reply to comment
Captain_Perfect
Captain_Perfect Dec 29 2011, 7:19am replied:

Because Reach isn't the best halo.

+3 votes     reply to comment
Team_Pulsar
Team_Pulsar Dec 29 2011, 12:50pm replied:

That's only a matter of opinion now isn't it?

+3 votes     reply to comment
xbananamanz
xbananamanz Jan 23 2012, 10:21pm replied:

when do you think this game is come in out?

+2 votes     reply to comment
Team_Pulsar
Team_Pulsar Dec 19 2011, 10:26am replied:

Why is it being Reach "influensed" a bad thing?

+3 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Dec 13 2011, 12:45pm says:

I love this. Do you have plans for another demake after this one?

+2 votes     reply to comment
gage3197
gage3197 Dec 10 2011, 12:28am says:

trackins

+2 votes     reply to comment
MystyrNile
MystyrNile Dec 12 2011, 3:39pm replied:

The most cetainly are still working on it.
There's also an active community.

+4 votes     reply to comment
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Halo: Olympus (Cancelled)
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Team_Pulsar
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