Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Redesigning the first tab of the GUI

0 comments by Woseseltops on May 2nd, 2015

Hi all! A few weeks ago, I told you about [the new poison Olb] I'm currently working on. This Olb makes the player that it hits poisoned - it's cleverly named :). Furthermore, you may remember one of the main things I learned from working on Olvand: give feedback, avoid mystery. That is, earlier I would simply have made the player poisoned 'under the hood', and then think it would be fun for the player to figure why s/he is losing health all the time. I now know this won't happen: instead of curious, players get frustrated when they lose health and cannot figure out why. Humans need active feedback.

Giving feedback
Introducing such feedback somewhere in the Olvand interface immediately gives me another advantage as well. This is related to two other states the player can be in: frozen and invisible. Unlike being poisoned, it was already easy to see that you were in that state (because, I mean, you were invisible), but not what KIND of frozen or invisible you were: just the regular frozen, or the extra powerful one (created by combining it with the fire Olb), or the one that keeps coming back (created by combining with the poison Olb), etc.

Okay, so we have a number of states the player can be in, and we want to show that to the player. Where would be a good place to do that? For some time I considered hovering it about the player's head like this, like some games do:

This has the downside that it might get a bit cluttered there; I also already show the name of the player above the player's head, and also the healthbar when activated. Furthermore, the player can be in multiple states at once, which will make things even more cluttered. A better alternative? The 'player' tab in the interface:

Cleaning up the place
Unfortunately, as you can see above, this tab itself is becoming quite cluttered as well. I originally considered just putting it somewhere at a free spot, like this:

There must be a better way. After a lot of iterations, this is my solution:

Much better; now I've got separate boxes for general info, state, and clothing!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (360 - 370 of 402)
daxxdamaxx Sep 14 2012, 2:26pm says:

I can Host a server for a little while if you want me to just send me a message on via steam ID:daxx1998

+2 votes     reply to comment
KenanCatic97 Sep 15 2012, 11:40am replied:

Is the game done? you are making a server?

+1 vote     reply to comment
Woseseltops Creator
Woseseltops Sep 16 2012, 1:03pm replied:

As Daxx said (thanks ;) ): no, I'm currently helping people set up servers so when the first group of testers comes in, there will always be a central server to play on. And the game is not even close to 'done', but I wanted to start playtesting as early as possible.

+1 vote   reply to comment
daxxdamaxx Sep 15 2012, 12:29pm replied:

Well yes and no: I'm not making the server it turns out that he had five other people and their running the server. The game is not done from what I read, they are still beta testing it. :D

+2 votes     reply to comment
saltedDog Sep 14 2012, 7:41am says:

This game looks great.I hope you find a hoster soon.

+2 votes     reply to comment
HeroxZ Sep 9 2012, 2:49pm says:

So do you have any plans with the gui?
cause it would be sorta cool if u had the health and name stuff in the top right and move the armor to the left side of the inventory and remove the right box

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Sep 10 2012, 1:47am replied:

Well, I know that the GUI will change some day (it's quite large and sometimes unintuitive atm), but it'll do for now. When I redesign it, I'll consider your ideas :). Thanks!

+2 votes   reply to comment
HeroxZ Sep 8 2012, 7:45pm says:

Looks like a great game would love to test :D
i like the pokemon type graphics
keep up the good work

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Sep 9 2012, 2:34am replied:

Thank you, and the graphical style of Pokemon indeed was the main inspiration!

+2 votes   reply to comment
Kuroi_Mato Sep 1 2012, 1:51pm says:

nice looking game i am tracking.

+3 votes     reply to comment
Rhyl3yMaster Aug 28 2012, 12:40pm says:

Lol only one of them in canada is in Alberta :D. Hey thats me :O

+2 votes     reply to comment
lolpew Aug 24 2012, 3:30am says:

Looks like the game I've dreamed of, looking forward to beta :)

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 24 2012, 8:27am replied:

It's my dream game too - that's why I started making it :).

+1 vote   reply to comment
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Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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