Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Olvand at night

3 comments by Woseseltops on Apr 12th, 2014

Hi all, another two groups of 100 players have received invites during the last two weeks, and everything seems to going quite well. Player XHawkerX even started a town on my personal server, something I always find heart warming to see :).

The look of the night
People have been asking about this for ages, and in the next update it will finally be there: a day-night cycle!

I convinced myself Olvand should have this when I tried out the effect in GIMP, on a picture which, accidentally, was a screenshot of a little town I built. I noticed it looked a bit weird that the windows were dark, so I lit them up... and fell in love:

Naturally, lit-up windows are one the first things I added when 'the night' was working. And because we don't want to light up our world with fire Olbs all the time, I'm also working on lamp posts:

The behavior of the night
Be warned, though, that the night will be nothing like the night in Minecraft (because I know that is what you're thinking), where all kinds of dangerous creatures appear. This is not only because I'm trying to avoid being too similar to Minecraft, it's mainly because I think the Minecraftian day-night cycle makes no sense for Olvand: the cool thing about the fact that danger appears at night in Minecraft is that you can build a fort during the day. The better the fort you've built, the safer you'll be. In Olvand, you gather some materials, click 'Build house', and that's it... you'll be safe forever. There is no real challenge there.

So instead, the night in Olvand will be much more like nights in Animal Crossing: a different game state that changes the gameplay experience and the way you can interact with the environment. For example, instead of cheerful music and birds, there will be crickets and quiet music at night, and at night you will be able to encounter other animals and other Olbs (powers you put in your gun). More about that later (as it will not be in the next version of the game).

However, one thing I never really liked about the Animal Crossing night is the fact that it was real time, meaning that the game time matches the internal clock of your gaming system. This means that, if you only have time to play games at 20:00h in the evening, you'll never see what a game looks like in the afternoon, of early in the morning. I don't want a game that forces me to either get up early or change the time of my machine! For Olvand in particular my guess is that, although the night looks nice, most people will prefer to play when the lighting is normal. Therefore, I'm aiming at a cycle which matches how long people play, with relatively short night. Right now, I'm working with cycles of 30 minutes, with the last 7 of them being in the dark.

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

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Post comment Comments  (310 - 320 of 376)
sirgren Sep 28 2012, 3:10pm says:

I'd love to help test it, this game looks amazing.
Also, how many crafting recipes would you say there are?

+2 votes     reply to comment
Woseseltops Sep 28 2012, 4:10pm replied:

Great, I'll add you to the list. And uhm... *counts* eight atm, not counting the blueprints the game uses for more complicated stuff.

+1 vote     reply to comment
Scottvrakis Sep 28 2012, 8:31pm replied:

Add me as-well if you can! I LOVE These types of games! This game sounds like I'd play it and throw my cash at the screen my friend.

+2 votes     reply to comment
Woseseltops Sep 29 2012, 2:55am replied:

*adds Scottvrakis to the list*

+1 vote     reply to comment
Scottvrakis Sep 29 2012, 4:30pm replied:

Great now.. How do I run it o.o I try VIA Desura but It says I dun't have permission or something.

+1 vote     reply to comment
Poly_G Sep 28 2012, 11:51am says:


Lol cool. It kinda looks like pokemon, but with 8-way movement :P

Is it 2D or 3D? The camera doesn't move in the video so I can't tell. The Sandbox part also makes me curious! Keep it up guys!^^

+2 votes     reply to comment
Woseseltops Sep 28 2012, 12:51pm replied:

Thanks for your random encouragment :). It's 2D (or 2.5D, to be more precise), and the graphical style was inspired by Pokemon indeed.

+1 vote     reply to comment
SoulessSand Sep 25 2012, 2:09pm says:

Is the Invites/testing going through Desura? Any info on when it starts?

+2 votes     reply to comment
Woseseltops Sep 26 2012, 7:57am replied:

Yes, and yes: this first test group will be invited this week, probably. I'll blog about it Thursday or Friday :).

+1 vote     reply to comment
Death9Angel6 Sep 23 2012, 8:19am replied:

Cool :D I'll be waiting ;p

+2 votes     reply to comment
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Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

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