Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

Image RSS Feed Latest Screens
Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Olvand's monster generator, pt. 2

2 comments by Woseseltops on Nov 22nd, 2014

Olvand's monster generator, pt. II

Hi all! The mail problems I told you about last week are still not fully solved; I managed to get the server to send mails, but all mails ended up in the spam boxes of all email addresses I tried. I then lost an entire weekend on getting the server to sign its emails (DKIM and SPF, if that means anything to you), which worked, but they emails are still not accepted by most servers (like gmail). Aaargh! The solution I'm currently working on is sending the mails via olvandgame[at]gmail.com.

Changing the form
Then, on to the monster generator I was telling you about last week. As you might remember, I explained how I recolored the monsters by changing the hue, but keeping the rest of the color characteristics constant. But color is of course only one thing; form is another. I decided that for now, monsters will vary mouths...


...eyes...


...and horns (or horn-like thingies):


Every pair of eyes can be combined with every mouth, and all results of that can be combined with every pair of horn, resulting in some crazy combinations:


As you see, the horns get another random color; I've discovered that every combination of hues look okay, as long as (again) you don't vary value and saturation.

At this point, you might correctly note that these monsters still look more or less alike, despite all of these variations. They still all have the same arms and legs, for example, but also the same height, the same posture, the same number of limbs, etc. This is because all monsters are actually built from the same base image; for more variation, we would need more bases, which I postponed to later updates. We have to start somewhere, right? At the same time, I always knew that I wanted to support other bases, so I organized the code in such a way that I can add new bases by simply adding a new folder with some pictures in it. In other words, from this point, the monster generator can be made more diverse rapidly.

Making them move and turn
Unfortunately, unlike the fish generator, it doesn't stop here. Monsters can move around and turn freely, which means that there should be an image for all sides. This means that of every pair of horns, there should not be one, but five pictures. Once you have the first picture, it's boring work to create the other four, but it has to be done. The monster generator keeps everything together and combines everything as you would expect:


And it gets worse, because they also walk; so we need animations:


These animations consist of four frames. For the current base, I created it in such a way that for the second and fourth frame can use the same horns, eyes and mouths as the other two frames, but just put them a bit lower. This saved my a lot of manual pixel art for now, but I'm not sure whether it will work for the other bases. We'll see!

So to summarize, I needed the monster generate to make clearer that the monsters have varying behaviors, and the images are generated by combining body parts and changing hues. Next up? Actually integrating the monster generator into the game!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

Media RSS Feed Latest Video
Post comment Comments  (310 - 320 of 398)
fastfire10
fastfire10 Oct 8 2012, 4:49am says:

The idea is great, i recently got a e-mail with a invitation (?), and i will check this game out!

+2 votes     reply to comment
Exodeity
Exodeity Oct 7 2012, 5:45am says:

I wouldn't mind being a playtester :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 7 2012, 5:47am replied:

Then I don't mind adding you to my list :)

+1 vote   reply to comment
jimutt
jimutt Oct 6 2012, 11:43am says:

Hi there!
This looks like a really intresting game!
I would love to try it out!

Best regards from Sweden!

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 6 2012, 12:06pm replied:

HallÄ, and I would love to have you as a playtester, I added you to my list :).

+2 votes   reply to comment
MadJac
MadJac Oct 5 2012, 2:06pm says:

Ooo I wanna play! :D

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 5 2012, 4:05pm replied:

Then you'll like good on my list :P

+2 votes   reply to comment
benopope
benopope Oct 5 2012, 9:16am says:

I would love an invite to this. It looks brilliant.!

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 5 2012, 10:58am replied:

I've added you to my list as well :)

+2 votes   reply to comment
SoulessSand
SoulessSand Oct 4 2012, 8:59pm says:

Must play soon...so...near! The waiting is just unimaginble! *Reaches out to use mouse to check invite but fails again* :D

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
Contact
Send Message
Official Page
Olvand.com
Release Date
Released Aug 18, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.4

66 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Olvand on your homepage or blog by selecting a button and using the HTML code provided (more).

Olvand Olvand
Olvand
Statistics
Rank
273 of 25,580
Last Update
2 days ago
Watchers
527 members
News
109
Reviews
21