Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (310 - 320 of 403)
pwnagemcbill
pwnagemcbill Oct 8 2012, 9:51am says:

This game looks pretty awesome, Any chance I can get in on this? :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 8 2012, 10:42am replied:

Of course. I'll add you to my list, so you will be in one of the next groups of playtesters!

+1 vote   reply to comment
KenanCatic97
KenanCatic97 Oct 11 2012, 4:48pm replied:

Are you still accepting testers? I would love to try this out.

+1 vote     reply to comment
fastfire10
fastfire10 Oct 8 2012, 4:49am says:

The idea is great, i recently got a e-mail with a invitation (?), and i will check this game out!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 8 2012, 10:41am replied:

You're surprised you were invited? Well, that surprises me :P. Your email address was added to my list September 2th.

+1 vote   reply to comment
fastfire10
fastfire10 Oct 8 2012, 3:01pm replied:

Haha, my brain forgetting stuff again :P

+2 votes     reply to comment
Exodeity
Exodeity Oct 7 2012, 5:45am says:

I wouldn't mind being a playtester :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 7 2012, 5:47am replied:

Then I don't mind adding you to my list :)

+1 vote   reply to comment
jimutt
jimutt Oct 6 2012, 11:43am says:

Hi there!
This looks like a really intresting game!
I would love to try it out!

Best regards from Sweden!

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 6 2012, 12:06pm replied:

HallÄ, and I would love to have you as a playtester, I added you to my list :).

+2 votes   reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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