Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

Image RSS Feed Latest Screens
Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: The cave name generator

0 comments by Woseseltops on Jan 24th, 2015

Hi all! Last time, I already showed you a little bit of the cave name generator. Let's go into more details of why I implemented it and how it works.

Why
If you read this weblog regularly, you know there are a few main problems with the game I try to fix. A problem that players often identify, but that I rarely mention, is the fact that there isn't much variation in the game world. If you get lost, there are very few 'anchor points' you could use to find your way back, because all places look so alike.

While this is true, fixing it is not my main priority, as I feel the negative emotions caused by this problem are small in comparison to some other problems (like the problem that it is unclear what to do in the game). However, it is really really problematic when it comes to caves, the main feature I'm currently working on. Caves are scattered across the landscape, and their main selling point is that they are randomly generated. However, if players won't be able to tell the caves apart in the landscape, they might as well not realize that all caves are different.

So how do I help players telling caves apart? Giving all of them a wildy different exterior is probably the best solution, but I'm not sure whether I would be able to find the right balance between them being pretty, clearly different, while also making it clear that they are all still caves. I believe the second best solution is that there should be something that strikes the eye INSIDE caves that is different for each one. That's where cave names come in:


And on a more practical note, this allowed me to write another generator algorithm, which is love, because it's a piece of code that is completely separate from the rest of the game. This means I can write it on any computer, wherever and whenever I want. This name generator, for example, was already created more than a year ago in a hotel room and on a plane while on a business trip to Bratislava.

How
All right then, how does the algorithm work? I'm a computational linguist by profession, so I'd love to tell you now that I have used some supersmart and intelligent algorithm to analyze existing names, discover patterns in the language, and use that to generate a brilliant generation module... but it's actually a really simple system that glues syllables that I like.

Not sure what 'kind' of names I wanted, I decided I wanted to try to make a generator that created names with a more magical Elvish feel (say, Tolkien's Sindarin) and a name with a more harsh, Klingon-like feel. I collected syllables for both; think of syllables like 'aer', 'loth', 'las', 'el' for Sindarin, and things like 'K'tah', 'Kra','gho', 'tach' and 'oq' for Klingon.


The next thing I did was some experimentation to find out whether these syllable 'sound' good in the beginning, middle or end of the names. For example, 'ien' works really well at the end of names to give it an Elvish feel, but not some much at the beginning, and the Klingon-like 'Kro' works really well at the beginning of words, but not so much at the end.

Want to know what the algorithm can do? Here you go:

Klingon-style
Al Banang, O Ghochinkri, Kronooq, Tan Quetuorf, Qaghomagi , Karia, Val Kruoorf, Tah Pin'ria, Quetach, Val Ban'ria, Banmagi, Chighochaq, Tan Queria, Pintach, Kratamagi, Quekri, Qatuang, Tah, Katalkri, Chonvalpok, Shin Bantupok, Chonria, Tan Gai'ang, Krutak, Queang, Quegan, Kla'otak, Ka'ang, Shin Qagan, Chonang, Tan Qatulia

Sindarin-style
Glorond, Araberia, Ganbeon, Riestel, Lothelas, Celaeien, Mithala, Elel, Araäeria, Ellaria, Lothbeir, Gloron , Laiond, Nimegria, Glorbeon, Rias, Ellaäeël, Mithel, Nimir, Celbeëll, Lothria, Lothbeien, Nimas, Imellas, Glorbeël, Lothbeala, Glaeron, Gloregel, Laiegian, Aerbeël

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

Media RSS Feed Latest Video
Post comment Comments  (280 - 290 of 400)
Legitamate
Legitamate Oct 15 2012, 8:53pm says:

How do I get in, and if I just have to post this comment, canI get in?

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 16 2012, 1:34am replied:

Asking if you can get in here is one of the ways to get in, yes, so: of course :).

+1 vote   reply to comment
KenanCatic97
KenanCatic97 Oct 15 2012, 10:30am says:

Having trouble downloading :( when i press download it says Forbidden

+1 vote     reply to comment
isioxd
isioxd Oct 15 2012, 11:04am replied:

Same problem:(

+1 vote     reply to comment
Woseseltops Creator
Woseseltops Oct 16 2012, 1:32am replied:

It doesn't work for me either. I contacted Desura about it.

+1 vote   reply to comment
isioxd
isioxd Oct 16 2012, 9:37am replied:

And result?Because i really REALLY want to play:)

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 16 2012, 10:28am replied:

It sounds like you're mistaking the manual for the actual game, sorry :(. To play the actual game, you need to be invited. I'm inviting people in small groups. You're already on my list of people who want to be invited, so you'll be in one of those groups.

+1 vote   reply to comment
isioxd
isioxd Oct 17 2012, 10:59am replied:

How long i must wait to be in one of these groups?Sorry if i geting annoying:/

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 18 2012, 1:09am replied:

No problem, I appreciate your interest :). And incredibly hard to say at this point; it depends how many problems there'll be during development. As soon as possible!

+1 vote   reply to comment
isioxd
isioxd Oct 18 2012, 3:28pm replied:

Ok so i must wait:)Thanks for creating that game.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
Contact
Send Message
Official Page
Olvand.com
Release Date
Released Aug 18, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.4

66 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Olvand on your homepage or blog by selecting a button and using the embed code provided (more).

Olvand Olvand
Olvand
Statistics
Rank
828 of 27,267
Last Update
4 days ago
Watchers
535 members
News
114
Reviews
21