Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Redesigning the first tab of the GUI

0 comments by Woseseltops on May 2nd, 2015

Hi all! A few weeks ago, I told you about [the new poison Olb] I'm currently working on. This Olb makes the player that it hits poisoned - it's cleverly named :). Furthermore, you may remember one of the main things I learned from working on Olvand: give feedback, avoid mystery. That is, earlier I would simply have made the player poisoned 'under the hood', and then think it would be fun for the player to figure why s/he is losing health all the time. I now know this won't happen: instead of curious, players get frustrated when they lose health and cannot figure out why. Humans need active feedback.

Giving feedback
Introducing such feedback somewhere in the Olvand interface immediately gives me another advantage as well. This is related to two other states the player can be in: frozen and invisible. Unlike being poisoned, it was already easy to see that you were in that state (because, I mean, you were invisible), but not what KIND of frozen or invisible you were: just the regular frozen, or the extra powerful one (created by combining it with the fire Olb), or the one that keeps coming back (created by combining with the poison Olb), etc.

Okay, so we have a number of states the player can be in, and we want to show that to the player. Where would be a good place to do that? For some time I considered hovering it about the player's head like this, like some games do:

This has the downside that it might get a bit cluttered there; I also already show the name of the player above the player's head, and also the healthbar when activated. Furthermore, the player can be in multiple states at once, which will make things even more cluttered. A better alternative? The 'player' tab in the interface:

Cleaning up the place
Unfortunately, as you can see above, this tab itself is becoming quite cluttered as well. I originally considered just putting it somewhere at a free spot, like this:

There must be a better way. After a lot of iterations, this is my solution:

Much better; now I've got separate boxes for general info, state, and clothing!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (280 - 290 of 402)
fyat66 Oct 18 2012, 9:38pm says:

i would love so much to try this game out, it looks very interesting :3

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 19 2012, 1:10am replied:

Thanks, I'll add you to my list of playtesters.

+2 votes   reply to comment
KenanCatic97 Oct 19 2012, 10:16am replied:

I would love to try this game out too, may I be added by any chance?

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 20 2012, 3:05am replied:

Of course!

+1 vote   reply to comment
Legitamate Oct 15 2012, 8:53pm says:

How do I get in, and if I just have to post this comment, canI get in?

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 16 2012, 1:34am replied:

Asking if you can get in here is one of the ways to get in, yes, so: of course :).

+1 vote   reply to comment
KenanCatic97 Oct 15 2012, 10:30am says:

Having trouble downloading :( when i press download it says Forbidden

+1 vote     reply to comment
isioxd Oct 15 2012, 11:04am replied:

Same problem:(

+1 vote     reply to comment
Woseseltops Creator
Woseseltops Oct 16 2012, 1:32am replied:

It doesn't work for me either. I contacted Desura about it.

+1 vote   reply to comment
isioxd Oct 16 2012, 9:37am replied:

And result?Because i really REALLY want to play:)

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 16 2012, 10:28am replied:

It sounds like you're mistaking the manual for the actual game, sorry :(. To play the actual game, you need to be invited. I'm inviting people in small groups. You're already on my list of people who want to be invited, so you'll be in one of those groups.

+1 vote   reply to comment
isioxd Oct 17 2012, 10:59am replied:

How long i must wait to be in one of these groups?Sorry if i geting annoying:/

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 18 2012, 1:09am replied:

No problem, I appreciate your interest :). And incredibly hard to say at this point; it depends how many problems there'll be during development. As soon as possible!

+1 vote   reply to comment
isioxd Oct 18 2012, 3:28pm replied:

Ok so i must wait:)Thanks for creating that game.

+2 votes     reply to comment
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Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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