Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Adding gun presets to Olvand

0 comments by Woseseltops on Feb 13th, 2015

Hi all! As you might have noticed, I skipped a week - this is because my girlfriend's granddad passed away last week, so things were a bit hectic. I have an extra long blogpost this week to make up for it.

Building your own gun is cool
In this weblog, I talk a lot about various shortcomings of the game (and how I try to fix them). This week, I would like to reverse this approach: what part of the game do people really like? From the times that I have seen people play, in particular for extended periods of time, there is one thing that for me immediately stands out: the gun customization. The fact that you easily can make a gun that exactly works the way you want, and this way you can make something extremely powerful using only your mind, really seems to grab people, which is something I am really happy about. The fact that you can use this system to combine all kinds of powers into new ones only adds to this.


Unfortunately, this gun customization functionality also looks quite complicated in the beginning, and I've learned the hard way that people do not like complicated stuff in their games. From what I can tell, there is therefore a sharp divide in Olvand's playerbase: there is a group of players that took the effort to learn the communication system and really love it, and there is group of players that will never touch it because they think they will never get it.

Building your own gun is easy (right?)
Moving the people from the last group into the first one thus is something that could really improve the player experience. I already tried to make the gun in general more attractive and usable in various updates, but I never did anything for the customization part. In Olvand rose, this will change.

But how exactly can I show people that gun customization is fun and not hard at all? To answer this question, I'm trying to use my own experience from learning to program (which, by the way, is still going on). Code, similar to a good custom gun setup, looks very complicated if you don't know what it is. How do I get a new programming language under control? How do I make it go from something that looks complicated and daunting to something I fully understand and enjoy? By playing around with it! By simply changing some numbers, running it again and seeing what it does, moving around some lines, running it again and seeing what it does, removing some stuff or adding some ideas of my own, and -you guessed it- running it again and seeing what it does, I can learn new programming-related things and enjoy it as I go.

In other words, I want to try to convince people to play around with the gun customization. One thing that is clear is that most people will not do this themselves; there have to be some simple gun builds ready for them to play with. I originally wanted to make some kind of interactive tutorial, but I never really liked this idea, because (1) nobody likes tutorials in games and (2) when something has a separate tutorial, this does not really communicate that it is easy. It would be much better if there was some in-game way to give people simple gun setups to play with. That's why I came up with presets.

Gun presets
In Olvand rose, when you put a gun in your hand, there will be an extra little piece of GUI below it:


It shows the preset you are currently using. If you click it, you get an overview of all presets you can pick:


All of these are really basic simple gun-setups. Let's go through them one by one:

Simple combine


This one lets you combine the two upper two olbs by simply firing them at the same time.

Supercombo


Very similar to the previous one, but this time it works for all olbs.

Autocombine


The upper Olb always combines with the one above it, without any extra clicks needed.

Double shooter


Fires an extra Olb without any extra clicks needed.

Hotkey


When you use the first and second Olb at the same time, the one in between them comes out instead.

Toggle


Firing the middle Olb toggles whether the upper one activates itself or the Olb above it.

The idea is that players when players click a preset in the menu, it will immediately appear in their guns, so they will immediately be able to use it. This way, I hope, players will get used to how the gun works. After some time, players then hopefully will realize that they want some part of the gun to work a little differently, and so try to change that, and then realize that it is very easy to change other parts of the gun as well.

And interestingly, this idea comes with another big advantage: you can now combine olbs with just three clicks! So this not only makes the gun customization more accessible to the player, but also olb combination. Or to put it in other words: even if this idea doesn't succeed in convincing players the gun customization system is fun, it will at least greatly increase the chances players will play around with combining olbs, and that's awesome too. In particular with the two new olbs coming up - more about that next time!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (260 - 270 of 401)
who885
who885 Oct 23 2012, 4:47pm says:

When is this game released? looks intresting

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:47am replied:

When I feel the game is ready for it, but I have no idea when that will be. All I can say is that we're not even close to 'alpha' right now ;).

+2 votes   reply to comment
Death9Angel6
Death9Angel6 Oct 25 2012, 10:39am replied:

If you aren't even close to alpha it means the game will have so many many features :D

+2 votes     reply to comment
sergeilol
sergeilol Oct 30 2012, 12:50pm replied:

he wil even add A ******* RAILROAD AND A TRAIN!

+1 vote     reply to comment
who885
who885 Oct 23 2012, 4:13pm says:

can i get a invited :o looks intresting

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:44am replied:

Thanks, and the same message for you: of course! I've added you to my list, so you'll be in one of the next groups I invite.

+2 votes   reply to comment
bluepoptartcat
bluepoptartcat Oct 23 2012, 9:45am says:

can I join

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:44am replied:

Of course! I've added you to my list, so you'll be in one of the next groups I invite.

+2 votes   reply to comment
sergeilol
sergeilol Oct 20 2012, 2:40pm says:

hey if i get invited i can do a tutorial about the guns if i played a while

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 21 2012, 6:31am replied:

I'll send you a pm :).

+2 votes   reply to comment
sergeilol
sergeilol Oct 19 2012, 2:54pm says:

nice game

+2 votes     reply to comment
sergeilol
sergeilol Oct 19 2012, 9:39am says:

so do i need to be invited to try out?

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 19 2012, 1:28pm replied:

Yup. I invite people in small groups. Let me know if you want to be in one of the next groups :).

+3 votes   reply to comment
teriblebun
teriblebun Oct 23 2012, 1:51pm replied:

I wanna play it!!!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:42am replied:

Fantastic!!! I'll add you to my list of playtesters, so you will be in one of the next groups invited.

+1 vote   reply to comment
Death9Angel6
Death9Angel6 Oct 23 2012, 12:57pm replied:

I asked a little long time ago to get into test groups but still didn't got any message or something :/

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:40am replied:

@Death9Angel6 You're actually in the group I will invite to test the next patch, so it won't be long :). I don't know how long exactly; that depends on how well development goes.

+2 votes   reply to comment
Death9Angel6
Death9Angel6 Oct 24 2012, 8:43am replied:

Oh cool thanks for informing me :D I'm too impatient for this game because it looks great ;d

+1 vote     reply to comment
sergeilol
sergeilol Oct 19 2012, 2:55pm replied:

of course i want wy would i not want?!?!?!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 20 2012, 3:04am replied:

Haha, okay. Just to be sure :)

+2 votes   reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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