Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (250 - 260 of 403)
madaboy
madaboy Oct 31 2012, 5:56am says:

umm just curious but how long does it usally take for a group to be made ? as in the time span between asking and being invited ,or is it just random just asking.

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 31 2012, 12:24pm replied:

I invite a new group whenever there is a new update. I can't predict when the update I'm currently working on will be ready (it's relatively large), but I'm making good progress :).

+2 votes   reply to comment
madaboy
madaboy Oct 31 2012, 4:32pm replied:

thanks, all i need to know, keep up the good work :D

+2 votes     reply to comment
b630
b630 Oct 30 2012, 7:40pm says:

Im also looking for an invite really want to play this so bad.

+4 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 31 2012, 12:22pm replied:

Thanks for your interest, I've added you to my list of testers to invite somewhere in the future!

+1 vote   reply to comment
madaboy
madaboy Oct 28 2012, 12:04pm says:

hi i think this game sounds awesome and quiet interesting could i be invited ? oh and i am also a minecraftian (someone who plays minecraft) i was getting a bit boared of it all and thought it would be cool to play a game like this when im not up for mining anyway i hope to see some of you guys online :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 29 2012, 2:42am replied:

Thanks, I'll add you to my list so you'll be in one of the next groups I invite. And nice, I'm a 'minecraftian' as well :).

+1 vote   reply to comment
Kimara23
Kimara23 Oct 27 2012, 10:43am says:

could i please be invited? this game looks really interesting!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 28 2012, 5:22am replied:

Thanks, and of course :). You'll be in one of the next groups!

+1 vote   reply to comment
Death9Angel6
Death9Angel6 Oct 27 2012, 6:19am says:

Every new feature announced then the game seems more and more interesting and It's hard to wait for it :D

+2 votes     reply to comment
who885
who885 Oct 23 2012, 4:47pm says:

When is this game released? looks intresting

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:47am replied:

When I feel the game is ready for it, but I have no idea when that will be. All I can say is that we're not even close to 'alpha' right now ;).

+2 votes   reply to comment
Death9Angel6
Death9Angel6 Oct 25 2012, 10:39am replied:

If you aren't even close to alpha it means the game will have so many many features :D

+2 votes     reply to comment
sergeilol
sergeilol Oct 30 2012, 12:50pm replied:

he wil even add A ******* RAILROAD AND A TRAIN!

+1 vote     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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