Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Redesigning the first tab of the GUI

0 comments by Woseseltops on May 2nd, 2015

Hi all! A few weeks ago, I told you about [the new poison Olb] I'm currently working on. This Olb makes the player that it hits poisoned - it's cleverly named :). Furthermore, you may remember one of the main things I learned from working on Olvand: give feedback, avoid mystery. That is, earlier I would simply have made the player poisoned 'under the hood', and then think it would be fun for the player to figure why s/he is losing health all the time. I now know this won't happen: instead of curious, players get frustrated when they lose health and cannot figure out why. Humans need active feedback.

Giving feedback
Introducing such feedback somewhere in the Olvand interface immediately gives me another advantage as well. This is related to two other states the player can be in: frozen and invisible. Unlike being poisoned, it was already easy to see that you were in that state (because, I mean, you were invisible), but not what KIND of frozen or invisible you were: just the regular frozen, or the extra powerful one (created by combining it with the fire Olb), or the one that keeps coming back (created by combining with the poison Olb), etc.

Okay, so we have a number of states the player can be in, and we want to show that to the player. Where would be a good place to do that? For some time I considered hovering it about the player's head like this, like some games do:

This has the downside that it might get a bit cluttered there; I also already show the name of the player above the player's head, and also the healthbar when activated. Furthermore, the player can be in multiple states at once, which will make things even more cluttered. A better alternative? The 'player' tab in the interface:

Cleaning up the place
Unfortunately, as you can see above, this tab itself is becoming quite cluttered as well. I originally considered just putting it somewhere at a free spot, like this:

There must be a better way. After a lot of iterations, this is my solution:

Much better; now I've got separate boxes for general info, state, and clothing!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (250 - 260 of 402)
madaboy Oct 31 2012, 5:56am says:

umm just curious but how long does it usally take for a group to be made ? as in the time span between asking and being invited ,or is it just random just asking.

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 31 2012, 12:24pm replied:

I invite a new group whenever there is a new update. I can't predict when the update I'm currently working on will be ready (it's relatively large), but I'm making good progress :).

+2 votes   reply to comment
madaboy Oct 31 2012, 4:32pm replied:

thanks, all i need to know, keep up the good work :D

+2 votes     reply to comment
b630 Oct 30 2012, 7:40pm says:

Im also looking for an invite really want to play this so bad.

+4 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 31 2012, 12:22pm replied:

Thanks for your interest, I've added you to my list of testers to invite somewhere in the future!

+1 vote   reply to comment
madaboy Oct 28 2012, 12:04pm says:

hi i think this game sounds awesome and quiet interesting could i be invited ? oh and i am also a minecraftian (someone who plays minecraft) i was getting a bit boared of it all and thought it would be cool to play a game like this when im not up for mining anyway i hope to see some of you guys online :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 29 2012, 2:42am replied:

Thanks, I'll add you to my list so you'll be in one of the next groups I invite. And nice, I'm a 'minecraftian' as well :).

+1 vote   reply to comment
Kimara23 Oct 27 2012, 10:43am says:

could i please be invited? this game looks really interesting!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 28 2012, 5:22am replied:

Thanks, and of course :). You'll be in one of the next groups!

+1 vote   reply to comment
Death9Angel6 Oct 27 2012, 6:19am says:

Every new feature announced then the game seems more and more interesting and It's hard to wait for it :D

+2 votes     reply to comment
who885 Oct 23 2012, 4:47pm says:

When is this game released? looks intresting

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:47am replied:

When I feel the game is ready for it, but I have no idea when that will be. All I can say is that we're not even close to 'alpha' right now ;).

+2 votes   reply to comment
Death9Angel6 Oct 25 2012, 10:39am replied:

If you aren't even close to alpha it means the game will have so many many features :D

+2 votes     reply to comment
sergeilol Oct 30 2012, 12:50pm replied:

he wil even add A ******* RAILROAD AND A TRAIN!

+1 vote     reply to comment
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Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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