Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. Some pictures of what I want to add in the future:

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Blog RSS Feed Report abuse Latest News: Sound effects in Olvand

2 comments by Woseseltops on May 23rd, 2013

Secret sound effects
Hi all. This week I introduce the last new feature that will be included in the next update (which is almost done, by the way), after roads, pubs, lots of new music: sound effects.

I'm that kind of person that often enjoys the 'Making Of' documentary better than the actual movie. One of the things I've learned from watching these things is that the job of the sound designer is to make his work invisible. The best sound effects are the effects that are so natural that you don't notice them. For example, if a character in a 3D-animated movie is walking around, you don't want people to pay attention to the sound of his footsteps; instead, people should believe the characters is actually producing these sounds.

Why LoL isn't boring
Does that mean I shouldn't worry too much about sound effects? To a certain extent, yes. If I don't add sound effects, I can be sure people don't attend to things I don't want them to attend to. But over the last years, I've also learned how incredibly sound effects can be. The most powerful example for me is 'last hitting' in MOBA-games, like League of Legends or Dota2. In these games, to make progress, you should kill as much little creatures as you possibly can. This is a surprisingly dull game mechanic, when you think of it; just do the same thing over and over, and who does it the most often has the biggest chance to win. How come people don't get bored of this - or get less bored than you would expect? I've read quite some articles about exactly this question, and one of the most important things seems to be the sound effect: you do a simple task, you hear a sound (falling coins) that indicates you've done well, and that feels good. Let's do it again.


And when I think of it, I've noticed this in other situations as well. Most noticeably, Olvand's own fishing minigame. It was kind of weird, unclear and not that much fun originally, until I added a sound for when you pull in the fishing line. Suddenly, at least for me, fishing became a fun little activity, it was clear what you was controlling with which button, and it was clear what you were supposed to do. And all that with just a 50ms sound. 

Controlling the beast
But the biggest inspiration for Olvand has come from the Simcity GUI: it clicks, bubbles, pops and rattles. Instead of managing some abstract rules, it feels like you're controlling a physical machine, and it's so much fun! As you know, the GUI is pretty large and important in Olvand, so this is a place where I can learn a lot. That's why adding sound effects, mainly to the GUI, has been a mayor focus this update. Here's a short little video of some of the new sound effects:


Note to myself: making a video of system always takes 4-5 times longer than you think. Also, sorry for the bad quality, I don't know what went wrong.

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

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Post comment Comments  (250 - 260 of 292)
daxxdamaxx
daxxdamaxx Sep 14 2012, 2:26pm says:

I can Host a server for a little while if you want me to just send me a message on via steam ID:daxx1998

+2 votes     reply to comment
TheIsle
TheIsle Sep 14 2012, 7:41am says:

This game looks great.I hope you find a hoster soon.

+2 votes     reply to comment
HeroxZ
HeroxZ Sep 9 2012, 2:49pm says:

So do you have any plans with the gui?
cause it would be sorta cool if u had the health and name stuff in the top right and move the armor to the left side of the inventory and remove the right box

+2 votes     reply to comment
Woseseltops
Woseseltops Sep 10 2012, 1:47am replied:

Well, I know that the GUI will change some day (it's quite large and sometimes unintuitive atm), but it'll do for now. When I redesign it, I'll consider your ideas :). Thanks!

+2 votes     reply to comment
HeroxZ
HeroxZ Sep 8 2012, 7:45pm says:

Looks like a great game would love to test :D
i like the pokemon type graphics
keep up the good work

+2 votes     reply to comment
Woseseltops
Woseseltops Sep 9 2012, 2:34am replied:

Thank you, and the graphical style of Pokemon indeed was the main inspiration!

+2 votes     reply to comment
Kuroi_Mato
Kuroi_Mato Sep 1 2012, 1:51pm says:

nice looking game i am tracking.

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Aug 28 2012, 12:40pm says:

Lol only one of them in canada is in Alberta :D. Hey thats me :O

+2 votes     reply to comment
lolpew
lolpew Aug 24 2012, 3:30am says:

Looks like the game I've dreamed of, looking forward to beta :)

+3 votes     reply to comment
Woseseltops
Woseseltops Aug 24 2012, 8:27am replied:

It's my dream game too - that's why I started making it :).

+1 vote     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
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Released Aug 18, 2012
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Highest Rated (4 agree) 10/10

Love the looks of it so far, do continue so. :)

Aug 20 2012, 5:35pm by AnthonyAT33

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