Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Olvand's monster generator, pt. 2

2 comments by Woseseltops on Nov 22nd, 2014

Olvand's monster generator, pt. II

Hi all! The mail problems I told you about last week are still not fully solved; I managed to get the server to send mails, but all mails ended up in the spam boxes of all email addresses I tried. I then lost an entire weekend on getting the server to sign its emails (DKIM and SPF, if that means anything to you), which worked, but they emails are still not accepted by most servers (like gmail). Aaargh! The solution I'm currently working on is sending the mails via olvandgame[at]gmail.com.

Changing the form
Then, on to the monster generator I was telling you about last week. As you might remember, I explained how I recolored the monsters by changing the hue, but keeping the rest of the color characteristics constant. But color is of course only one thing; form is another. I decided that for now, monsters will vary mouths...


...eyes...


...and horns (or horn-like thingies):


Every pair of eyes can be combined with every mouth, and all results of that can be combined with every pair of horn, resulting in some crazy combinations:


As you see, the horns get another random color; I've discovered that every combination of hues look okay, as long as (again) you don't vary value and saturation.

At this point, you might correctly note that these monsters still look more or less alike, despite all of these variations. They still all have the same arms and legs, for example, but also the same height, the same posture, the same number of limbs, etc. This is because all monsters are actually built from the same base image; for more variation, we would need more bases, which I postponed to later updates. We have to start somewhere, right? At the same time, I always knew that I wanted to support other bases, so I organized the code in such a way that I can add new bases by simply adding a new folder with some pictures in it. In other words, from this point, the monster generator can be made more diverse rapidly.

Making them move and turn
Unfortunately, unlike the fish generator, it doesn't stop here. Monsters can move around and turn freely, which means that there should be an image for all sides. This means that of every pair of horns, there should not be one, but five pictures. Once you have the first picture, it's boring work to create the other four, but it has to be done. The monster generator keeps everything together and combines everything as you would expect:


And it gets worse, because they also walk; so we need animations:


These animations consist of four frames. For the current base, I created it in such a way that for the second and fourth frame can use the same horns, eyes and mouths as the other two frames, but just put them a bit lower. This saved my a lot of manual pixel art for now, but I'm not sure whether it will work for the other bases. We'll see!

So to summarize, I needed the monster generate to make clearer that the monsters have varying behaviors, and the images are generated by combining body parts and changing hues. Next up? Actually integrating the monster generator into the game!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (250 - 260 of 398)
madaboy
madaboy Oct 28 2012, 12:04pm says:

hi i think this game sounds awesome and quiet interesting could i be invited ? oh and i am also a minecraftian (someone who plays minecraft) i was getting a bit boared of it all and thought it would be cool to play a game like this when im not up for mining anyway i hope to see some of you guys online :D

+2 votes     reply to comment
Kimara23
Kimara23 Oct 27 2012, 10:43am says:

could i please be invited? this game looks really interesting!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 28 2012, 5:22am replied:

Thanks, and of course :). You'll be in one of the next groups!

+1 vote   reply to comment
Death9Angel6
Death9Angel6 Oct 27 2012, 6:19am says:

Every new feature announced then the game seems more and more interesting and It's hard to wait for it :D

+2 votes     reply to comment
who885
who885 Oct 23 2012, 4:47pm says:

When is this game released? looks intresting

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:47am replied:

When I feel the game is ready for it, but I have no idea when that will be. All I can say is that we're not even close to 'alpha' right now ;).

+2 votes   reply to comment
Death9Angel6
Death9Angel6 Oct 25 2012, 10:39am replied:

If you aren't even close to alpha it means the game will have so many many features :D

+2 votes     reply to comment
sergeilol
sergeilol Oct 30 2012, 12:50pm replied:

he wil even add A ******* RAILROAD AND A TRAIN!

+1 vote     reply to comment
who885
who885 Oct 23 2012, 4:13pm says:

can i get a invited :o looks intresting

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 24 2012, 1:44am replied:

Thanks, and the same message for you: of course! I've added you to my list, so you'll be in one of the next groups I invite.

+2 votes   reply to comment
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Olvand
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Windows
Developed By
Woseseltops
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Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

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