Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .

So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (240 - 250 of 403)
Rich0664 Nov 7 2012, 2:20pm says:

Wow, this seems real awesome. I would definitely want to try this out so if you got room in your "testing squad" i would be happy to help out ;)

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Nov 9 2012, 3:28pm replied:

Of course, I'll add you to my list of people to invite in the future! Thanks for your interest!

+1 vote   reply to comment
saltedDog Nov 7 2012, 10:41am says:

Just release this game I can't wait anymore.

+2 votes     reply to comment
Etaren Nov 4 2012, 5:36pm says:

This looks like great fun! I'd be happy to help with testing if required. :)

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Nov 6 2012, 11:34am replied:

I hope you're right ;). I'll add you to my list, thanks!

+1 vote   reply to comment
meganinja202 Nov 2 2012, 2:11pm says:

Hi man great game , i can test this game , u can pass the game link by mp? , thx

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Nov 3 2012, 12:15pm replied:

Hey, I invite playtesters in small groups, and I'll add your name to my list, so you'll be in one of the next groups. You'll receive the invite via email, and I believe there's also a notification on Desura when you start it up. I hope that's enough :).

+2 votes   reply to comment
RajanB Nov 2 2012, 9:56am says:

Wow! Just stumbles across this game today, somewhat annoyed I didn't see it earlier!
It just like a game I would LOVE to play!
I would be absolutely privileged to help test this game, it looks amazing!
Thank you for creating this amazing game!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Nov 3 2012, 12:12pm replied:

And thank you for this amazing comment :). I've added you to my list of future playtesters!

+1 vote   reply to comment
madaboy Oct 31 2012, 5:56am says:

umm just curious but how long does it usally take for a group to be made ? as in the time span between asking and being invited or is it just random just asking,


+3 votes     reply to comment
madaboy Oct 31 2012, 5:56am says:

umm just curious but how long does it usally take for a group to be made ? as in the time span between asking and being invited ,or is it just random just asking.

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Oct 31 2012, 12:24pm replied:

I invite a new group whenever there is a new update. I can't predict when the update I'm currently working on will be ready (it's relatively large), but I'm making good progress :).

+2 votes   reply to comment
madaboy Oct 31 2012, 4:32pm replied:

thanks, all i need to know, keep up the good work :D

+2 votes     reply to comment
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Released Aug 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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