Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (200 - 210 of 403)
hollisfenner
hollisfenner Dec 28 2012, 11:20pm says:

Thanks for the beta invite Woseseltops!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Dec 29 2012, 2:16am replied:

You're welcome (although it's actually a pre-alpha invite :P).

+1 vote   reply to comment
KyleXreX
KyleXreX Dec 27 2012, 2:52pm says:

The game looks awesome! I see them ladders in the ground and would love to know how mining works in this game :) other then that, it is perfect.

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Dec 28 2012, 1:36pm replied:

Thanks! Mining works similar to Terraria, with the only difference that it is topdown, and that it is done by shooting at the rocks until they break. This can be done with all olbs, except for the ones that give light (for example, the fires, as seen in the video).

+1 vote   reply to comment
Phenominum
Phenominum Dec 27 2012, 10:14am says:

Awhh, didn't got invited :(

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Dec 28 2012, 1:28pm replied:

I'm sorry :/ More invites will come soon!

+1 vote   reply to comment
Scottvrakis
Scottvrakis Dec 25 2012, 9:05pm says:

Hey Wose, I got the invite and started playing, but
A: I dunno how to craft or start! Q.Q.
B: I get disconnected from TestServer 1 and 2 often so I lose everything.
What do I do?

+1 vote     reply to comment
Woseseltops Creator
Woseseltops Dec 26 2012, 2:58am replied:

Hi! Thanks for playing! I'll send you a personal message about it; I want to reserve this space for more general questions about the game :).

+1 vote   reply to comment
KenanCatic97
KenanCatic97 Dec 17 2012, 3:08am says:

Is this game finished yet, i have been looking forward to it.

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Dec 17 2012, 9:37am replied:

Finished? Not even the most basic features are in ;). Since this is a one man hobby project, it's going to be months, if not years, before this will go into beta. But that of course doesn't mean the game isn't playable or enjoyable before that time - at least, that's what I hope ;).

+3 votes   reply to comment
KenanCatic97
KenanCatic97 Dec 20 2012, 2:59pm replied:

How can i play the game, i cant find the download link :/

+2 votes     reply to comment
adrien676
adrien676 Dec 20 2012, 5:34pm replied:

You have to wait to get a beta access.
Register your email on the Olvand website, then wait.

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Dec 21 2012, 2:28am replied:

Thank you, Adrien! Indeed, I let in testers in small groups, to keep everything under control (as it's an online game). There will be a new group soon!

+2 votes   reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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