Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

Image RSS Feed Latest Screens
Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Adding gun presets to Olvand

0 comments by Woseseltops on Feb 13th, 2015

Hi all! As you might have noticed, I skipped a week - this is because my girlfriend's granddad passed away last week, so things were a bit hectic. I have an extra long blogpost this week to make up for it.

Building your own gun is cool
In this weblog, I talk a lot about various shortcomings of the game (and how I try to fix them). This week, I would like to reverse this approach: what part of the game do people really like? From the times that I have seen people play, in particular for extended periods of time, there is one thing that for me immediately stands out: the gun customization. The fact that you easily can make a gun that exactly works the way you want, and this way you can make something extremely powerful using only your mind, really seems to grab people, which is something I am really happy about. The fact that you can use this system to combine all kinds of powers into new ones only adds to this.


Unfortunately, this gun customization functionality also looks quite complicated in the beginning, and I've learned the hard way that people do not like complicated stuff in their games. From what I can tell, there is therefore a sharp divide in Olvand's playerbase: there is a group of players that took the effort to learn the communication system and really love it, and there is group of players that will never touch it because they think they will never get it.

Building your own gun is easy (right?)
Moving the people from the last group into the first one thus is something that could really improve the player experience. I already tried to make the gun in general more attractive and usable in various updates, but I never did anything for the customization part. In Olvand rose, this will change.

But how exactly can I show people that gun customization is fun and not hard at all? To answer this question, I'm trying to use my own experience from learning to program (which, by the way, is still going on). Code, similar to a good custom gun setup, looks very complicated if you don't know what it is. How do I get a new programming language under control? How do I make it go from something that looks complicated and daunting to something I fully understand and enjoy? By playing around with it! By simply changing some numbers, running it again and seeing what it does, moving around some lines, running it again and seeing what it does, removing some stuff or adding some ideas of my own, and -you guessed it- running it again and seeing what it does, I can learn new programming-related things and enjoy it as I go.

In other words, I want to try to convince people to play around with the gun customization. One thing that is clear is that most people will not do this themselves; there have to be some simple gun builds ready for them to play with. I originally wanted to make some kind of interactive tutorial, but I never really liked this idea, because (1) nobody likes tutorials in games and (2) when something has a separate tutorial, this does not really communicate that it is easy. It would be much better if there was some in-game way to give people simple gun setups to play with. That's why I came up with presets.

Gun presets
In Olvand rose, when you put a gun in your hand, there will be an extra little piece of GUI below it:


It shows the preset you are currently using. If you click it, you get an overview of all presets you can pick:


All of these are really basic simple gun-setups. Let's go through them one by one:

Simple combine


This one lets you combine the two upper two olbs by simply firing them at the same time.

Supercombo


Very similar to the previous one, but this time it works for all olbs.

Autocombine


The upper Olb always combines with the one above it, without any extra clicks needed.

Double shooter


Fires an extra Olb without any extra clicks needed.

Hotkey


When you use the first and second Olb at the same time, the one in between them comes out instead.

Toggle


Firing the middle Olb toggles whether the upper one activates itself or the Olb above it.

The idea is that players when players click a preset in the menu, it will immediately appear in their guns, so they will immediately be able to use it. This way, I hope, players will get used to how the gun works. After some time, players then hopefully will realize that they want some part of the gun to work a little differently, and so try to change that, and then realize that it is very easy to change other parts of the gun as well.

And interestingly, this idea comes with another big advantage: you can now combine olbs with just three clicks! So this not only makes the gun customization more accessible to the player, but also olb combination. Or to put it in other words: even if this idea doesn't succeed in convincing players the gun customization system is fun, it will at least greatly increase the chances players will play around with combining olbs, and that's awesome too. In particular with the two new olbs coming up - more about that next time!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

Media RSS Feed Latest Video
Post comment Comments  (180 - 190 of 401)
mygelz
mygelz Jan 5 2013, 9:52am says:

I've been trying to connect to Testserver1 but it keeps on saying "Connection failed. Maybe a firewall is blocking you?" even though I already added Olvand to the Firewall exeptcions. HELP :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 5 2013, 11:42am replied:

Hi, thanks for trying Olvand. At the moment, all servers are down, see problem 3 on the support forums: Indiedb.com . If you have more questions, please ask them there; I want to reserve this place for more general questions about the game! Thanks!

+1 vote   reply to comment
mygelz
mygelz Jan 5 2013, 11:45pm replied:

Ohh okay : )

+2 votes     reply to comment
KyleXreX
KyleXreX Jan 5 2013, 9:00am says:

I'm stoned, every day I stare at the Olvand site searching for the register button.

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 5 2013, 11:34am replied:

Sorry, there isn't one. I only have a 'leave your e-mail address below if you want to be in one of the next groups' text field ;).

+2 votes   reply to comment
KyleXreX
KyleXreX Jan 5 2013, 12:36pm replied:

I already am :D

+2 votes     reply to comment
FahriAuditore
FahriAuditore Jan 4 2013, 7:00am says:

i have send the invitation request 2 month / 1 month ago (i dont remember) and then i send again the request is that okay? and why im not invited thx :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 5 2013, 2:56am replied:

Hi FahriAuditore, the reason you haven't been invited is that the waiting list is quite long at the moment. I've been inviting groups more often lately, and I plan to make the groups larger as well, so it hopefully won't take THAT long anymore. Thanks for your interest!

+1 vote   reply to comment
mygelz
mygelz Jan 4 2013, 12:37am says:

Thanks for the invite :)

+2 votes     reply to comment
nsansa
nsansa Jan 3 2013, 1:39pm says:

Woseseltops can i please be invited to the olvand pre beta? I would like to join because it looks like a very interesting and fun

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 5 2013, 2:51am replied:

Of course! I'll add you to my list, so you'll be in on of the next tester groups :).

+1 vote   reply to comment
nsansa
nsansa Jan 10 2013, 11:13am replied:

Woeseseltops just so you know i registered on the olvand site with my email callen@mysgbis.net please respond as soon as possible

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
Contact
Send Message
Official Page
Olvand.com
Release Date
Released Aug 18, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.4

68 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Olvand on your homepage or blog by selecting a button and using the embed code provided (more).

Olvand Olvand
Olvand
Statistics
Rank
1,723 of 28,179
Last Update
2 weeks ago
Watchers
534 members
News
115
Reviews
21