Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

Image RSS Feed Latest Screens
Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

Media RSS Feed Latest Video
Post comment Comments  (170 - 180 of 403)
Johnnydjent
Johnnydjent Jan 10 2013, 11:54am says:

Looking forward to this, I love the concept!

+2 votes     reply to comment
nsansa
nsansa Jan 10 2013, 11:01am says:

Hey woeseseltops remember me? Just saying i registered on the website as callen@mysgbis.net

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 11 2013, 9:53am replied:

Hi, yes, I looked up your address and it indeed is on the list. Thanks for your interest!

+1 vote   reply to comment
Telekinetixx
Telekinetixx Jan 9 2013, 2:18am says:

I would definitely love to join :D

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 10 2013, 10:50am replied:

Great, I'll add you to my list, so you'll be in one of the groups I 'll invite somewhere in the future!

+2 votes   reply to comment
Mospov
Mospov Jan 8 2013, 11:09pm says:

I would love an invite!

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 9 2013, 2:06am replied:

Then I'll add you to my list as well! :)

+2 votes   reply to comment
Twillypop
Twillypop Jan 5 2013, 6:07pm says:

Woseseltop......your game grew!!! I was one of the original like 20 first play testers and now there more than 10 times that. May your game prosper further!! :D

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 6 2013, 3:14am replied:

I know ;). I get like 3-5 requests for invites per day now... where are all these people coming from :P.

+1 vote   reply to comment
Guest
Guest Jan 5 2013, 2:09pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
Contact
Send Message
Official Page
Olvand.com
Release Date
Released Aug 2012
Game Watch
Track this game
Share
Community Rating

Average

9.5

67 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Olvand on your homepage or blog by selecting a button and using the embed code provided (more).

Olvand Olvand
Olvand
Statistics
Last Update
1 month ago
Watchers
538 members
News
121
Reviews
22