Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (90 - 100 of 403)
Derpie 
Derpie  Jul 27 2013, 5:29am says:

Im waiting invite 2 month, how long i must wait it?

0 votes     reply to comment
Woseseltops Creator
Woseseltops Jul 29 2013, 2:43am replied:

That's hard to say, as I invite new players to test new updates... and new updates are released when they are done. Sorry to keep you waiting so long, I'm working as fast as I can.

+2 votes   reply to comment
ZeroBits
ZeroBits Jul 24 2013, 7:16pm says:

I can't find out how to make an account on the website.

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Jul 26 2013, 5:32am replied:

Hi Gandalf, that is because you can't. The game is currently in a closed pre-alpha testing phase. You can sign up for an invite on the website (olvand.com). If you own a game review website, you might also want to send an email to olvandgame@gmail.com. Thanks for your interest!

+2 votes   reply to comment
ZeroBits
ZeroBits Jul 27 2013, 10:30am replied:

thx. Hi Gandalf, pretty funny. everyone knows it's Gandalf the White, or Grey, it depends on... Nevermind. XD

+2 votes     reply to comment
ZeroBits
ZeroBits Jul 24 2013, 7:13pm says:

Looks, good, if i'm able to get in, I am reviewing it.

+3 votes     reply to comment
nsansa
nsansa Jul 16 2013, 9:23am says:

Hey wosseseltops remember me? could you send me a non desura download for the game?

+2 votes     reply to comment
nsansa
nsansa Jul 16 2013, 9:32am replied:

nevermind I found it!
Thanks again for the Alpha!

+2 votes     reply to comment
*Flame*
*Flame* Jul 4 2013, 10:13pm says:

Just found this , it is great keep up the good work :)

+3 votes     reply to comment
Guest
Guest Jun 29 2013, 9:48pm says:

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Woseseltops Creator
Woseseltops Jun 30 2013, 2:33am replied:

Thank you for interest! You can sign up for a free key at olvand.com. I have to add that the waiting list is quite long at the moment, but I'm doing everything I can to make it shorter.

+2 votes   reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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