Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

Post news Report RSS The new Olvand trailer is released!

See Olvand's new trailer here, as well as some background info about my goal with it.

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Hi everyone, I've returned home safely from Bratislava, and are ready to continue work on the game some more. I actually managed to get some small stuff done there as well, but that's unrelated to the two big things I'm working on right now; I'll reveal them later.

Speaking about my two big projects: the trailer... it's finished! I might still change some small thingies here and there, but overall it's done. Enjoy:

My main goal is to give you a quick overview of both the 'feel of the game' (to which I hope the custom music will contribute a lot) and to quickly show the four main activities you'll be doing in the game. I hope I succeeded. If people like this, I might actually send it to some smaller indie sites, in the hopes that they will write something about it, or even start reporting Olvand events like new releases. But before I do so, the screenshots displayed everywhere will get an update; most 'main' screenshots are close to 1.5 years old. Furthermore, I'm planning to expand the website with a new videos section and a FAQ section. If you're planning to make your own Olvand Let's Play video, this might a good time to do so ;). Also, if you have a question which should not be forgotten, let me know ('When can I play?' will definitely be included... I answer that question at least twice a day).

In other news, my new graphics and lighting system [Glux] is nearing completion. The shadows are not perfect, but I think acceptable for now. I've cleaned up the code, did lots of optimizations here and there, and I've really got something I'm happy with right now. I still need to get animations in, as well as text blocks, but once that's finished, it's ready to replace my old graphics engine.

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If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

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fascka
fascka

awesome the trailer looks really good

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