Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.
In this blogpost, I ask for people who want to help test the game a bit more thoroughly.
Posted by Woseseltops on Feb 7th, 2013
Playtesting Olvand with Desura has been incredibly useful; I think over 60% of the features I've added in the latest updates would not have been there or would have looked different without input from the community. When you're working on a project for so long, at some point you lose the ability to zoom out and look at it from the perspective of a new, fresh player, and it's good that I have lots of other players who want to do this for me.
However, I feel lately I focussed a little too much on these new players. While the early game has been tested and improved a lot, the proportion of feedback I get on things later in the game is relatively small. Or, to put it differently, say I upload an update which changes how duels work and invite a group of new players to test it, most feedback I will get will be on the early game experience instead of on these recent changes.
The solution to this, of course, is that I should try to direct the playtesting a little bit. I'd like to combine this idea with using playtesters who have played the game before (instead of using newbies everytime). The result is what I'll call 'hardcore' playtesters.
What is a hardcore playtester?
Besides the new wave of invites I do every time a new update is released, I'd like to test the new features in more detail with a small group of 7-8 enthousiastic people. After a new update is out, and more than 1 of the hardcore testers is online at Steam, I'll talk to them over the chat and invite them to my personal server. With a group of roughly 3-4 people, including me, we'll test the various new features thoroughly. I'll do this at various times during the day, so testers from all timezones are welcome.
Why should you become a hardcore playtester?
Why shouldn't you become a hardcore playtester?
How to become a hardcore playtester
Send an email to email@example.com. Please tell me something about yourself (hobbies, favorite games, etc.). Already having an invite for Olvand is not necessary, but if you do not have one be prepared to spend some time with the game so you'll know what we're talking about. There will be a list of reserves if I get more than 8 offers.