Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

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Not really a bug but important (Games : Olvand : Forum : Bugs : Not really a bug but important) Locked
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Jan 17 2013 Anchor

The walking mechanics is a little buggy.

For example when i press W do go up and then S, while pressing W, the character takes some time to turn right and if i unpress S while still holding W the character just stops instead of going up again.

Its not a game breaking bug but it would be great if you were able to fix it.

But otherwise really nice game :)

Jan 18 2013 Anchor

Hey, thanks for your report! Part of what you are saying is related to the fact is based on the fact the game is tile-based. So the player can only walk 'between the lines' so to say. Pokemon, the game's visual inspiration, works similar, and it's really useful for online play, because the server can predict where players will end up ;). On the other hand, I do agree with that it's weird that the character can stop while you're still holding a key. I'll look into it :).

Edit: just fixed this :)

Edited by: Woseseltops

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