Dive into this rhythm-based rail shooter and track down an artificial being born in an isolated network. As the music drives you, you will drive the music. Feel the pulse as every action is represented through rhythm, visuals, and rumble feedback. Straddle the analog and digital worlds to prevent the artificial life-form from gaining control.

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Olu
Platforms
X360
Developer
Red Button Games
Engine
XNA
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Style
Genre
Rhythm
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @redbuttongames

A few days late, but #Olu was released *six years* ago (2010/04/11). Time flies! Youtube.com

Apr 14 2016

Red Button Bulletin 8, where I give a heart-to-heart about our schedule. #MageTower Ow.ly

Sep 26 2013

And a special note about this #MageTower update: now there's a Linux version, so you have no excuse based on platform!

Aug 22 2013

#MageTower 0.1.4 Wandering Monster Update is live! Go check it out! Redbuttongames.com #Desura

Aug 22 2013

#MageTower 0.1.4-code's done, with a last-minute bug fix. Should be packaged and up on Desura ASAP.

Aug 22 2013

#MageTower 0.1.4 - Wandering Monster update - coming Tues Aug 20th! Fire! Lightning! Factions! Better notifications!

Aug 12 2013

And we now have lightning, people! #MageTower has lightning!

Aug 10 2013

Finally got significant progress on #MageTower. The #WanderingMonster update is looking close (pre-PAX).

Aug 5 2013

RT @Polytron: Games by @polytron, @TeamNINJAStudio, @RedButtonGames discussed on our latest episode P.odca.st

Feb 5 2013

We answered a bunch of #MageTower questions from #Desura. Check out our Q&A! Redbuttongames.com

Feb 4 2013

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