Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges based around the gods they worshipped there. You will have lots of fighting in Sparta, lots of thinking to do in Athens, and lots of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, slaves, and much more!

Report RSS Green in small doses

This week, we inmerse ourself in the exciting world of foliage. It gets better than it sounds, we promise!

Posted by on

One of the things that give life to the environments is the greenery. Making good greenery its hard for two reasons. First, you have to place them scattered enough and try to not make any recognizable patterns. The second main issue is how you deal with the terrain integration.

As we said before, we are working with 2dToolkit, which gives us a lot of versality. Also, we try not to use billboards (except for the characters) to help the performance, because the implementation was done very quickly and right now there are more pressing issues.

So, I started placing some sprites by hand.

I followed some basic rules, like next to roads, next to walls, etc.

(Click in the picture to enlarge it!)

Also next to the mountains.


There were some areas where there was simply too much to do it by hand. I thought that there would be some kind of tool ready to use with Unity and I was right, but the tools I tried were all very clumsy and imprecise. Finally, Sebastian developed a custom tool to stamp some greenery. All I have to do is to set the population density of the objects that it will print, and use box with colliders to determine the areas which will be stamped.


(Click in the picture to enlarge it!)

These are the areas. The white boxes are like stamps.


(Click in the picture to enlarge it!)

Applied the stamp, you get some grass!

With this, we could make a more unique landscape. It still needs some work, but we are about to finish the first level, which took a lot of work and time. We think that all the things we learned for this level will make the next eleven levels much easier to develop.

Post comment Comments
baszermaszer
baszermaszer - - 444 comments

That graphics must have been a lot of work to look so nice.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: