Office Management 101 is an upcoming humorous isometric pixel-art style business sim/office building game from tulevik.EU. It will put you in the shoes of a regional branch manager of a consumer electronics company, making you responsible for designing and building the office, hiring staff and starting different projects that will undergo a cycle of research, development, design, testing and advertising before reaching the market.

The game will feature weird and humorous characters, corny jokes and occasional unexpected, unlikely events. In addition to the product-specific staff, it will also be possible to hire supporting staff like managers, human resource specialists, accountants, lawyers, janitors etc. who keep the office running smoothly and organized as the business grows.

Players will be able to choose the free-play mode or follow a story that will take you from an office to office all over the world, with each country having their own legal system, culture and economy. More options and possibilities will open up as the story progresses, but there'll also be more challenges and problems to tackle.

Office Management 101 will be released for PC, Linux, Mac and Android platforms in late 2014.

@tulevik.EU | Facebook | | DevLog on TIGForums

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A busy day in the office Do the work (.gif animation) Adam and Eve
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3 comments by tulevik.EU on Jun 16th, 2014

Hello world!

Even though I haven't talked much about the game lately, rest assured, I'm still at it! Like I've mentioned previously, the freelance work has been keeping me from making too much progress, but I think I've managed to hit some milestones along the way anyway.

I've been showing the current Android version of Office Management 101 to some local game developers here and there, getting some encouraging words, but also learning a lot about the problem areas of my touch screen controls. They're definitely not very intuitive at the moment, so I'll have to look into that at some point. I also gave a short interview to a local game site (in Estonian, but Google Translate might help). The game development scene here is starting to come together more and it's been a great experience meeting like minded people.

Thanks to that I've also been able to confirm that the game works on OS X. I don't have a Mac myself, but a fellow game developer came for a visit the other day and we tested it a bit on his Macbook Pro. This means I can finally announce that Office Management 101 will be released for OS X as well!

Do the work (.gif animation) Coffee vending machines now fueling the office Adam and Eve

Most of the past weeks I spent drawing and redrawing and redrawing the female character animations and thanks to the helpful people of TigSource and AGS forums, I've finally gotten to a point where I'm happy with the artwork. Now I also need to get the male characters up to date as well. All this work will be fed into the random character generator and I'll definitely write up a feature article about that system this week.

Now that I have the template walking and working animations ready and implemented in the game, I can finally demonstrate some of the AI and pathfinding systems. I've actually had them in the game for a long time already, but didn't use them for anything. The AI probably deserves it's own feature article in the future, but for now I'll just describe how the core of it works. Each characters has a tasklist, consisting of things like "work", "walk to someplace", etc. The tasks have listeners attached to them, that can fire when the task succeeds or fails for some reason. Which means chains of tasks can be formed - basically something like "walk to your chair and if successful then work". If the character has no tasks, then it just walks around idly. Currently tasks are added at random, but I plan to make it more dependent on characters stats.

I also made doors open and close when a character walks through one. Sounds like such a small thing, but somehow makes the game feel more like an actual game to me :) I'm already spending considerable time just watching the characters move around and going about their business, I imagine it's going to be way worse once there's more things for them to do. I hope I won't get too distracted by all that.

So there you have it. I want to start working on a pre-alpha trailer soon. I've got it pretty much planned out, but need some more animations first and I'm thinking of making a debug system that enables me to manipulate the objects in the game on the fly, so I can play out a certain scenario. I'm also considering making a short introduction video before that, just to give a better idea of what the game is like. Having static images are one thing, but as I've learned from those who have seen the game firsthand, a demonstration where you get to see things actually move is so much more interesting.

For any questions, suggestions or critique you can contact me via twitter, send me an email ( or just leave a comment here.

@tulevik.EU | Facebook | | DevLog on TIGForums

Post comment Comments  (0 - 10 of 19)
trishcharles Jun 23 2014, 6:33am says:

How will I know this game has already been released? I would Love to play it,

+1 vote     reply to comment
tulevik.EU Jun 23 2014, 7:27am replied:

I don't have a certain date of release yet, but I will post any estimates here as soon as I'm able to. Another option too keep up with the game is to follow our twitter account ( ) or subscribe to the newsletter on

+1 vote     reply to comment
klewyllljinks Jun 21 2014, 3:29am says:

Looks like a really polished game! Its kind of looks like Game Dev Story from iOS.
One thing I would look out for though is that it gets too similar to those games. I don't know if you're interested in get profits of something but it'd make a much more exciting game if there were some unique 'fun' points in the game.
Anyway, it still looks like a cool game and I hope you keep up the great work!

+1 vote     reply to comment
tulevik.EU Jun 21 2014, 7:28am replied:

Thanks for the tips. Hoping to make much profits while being a newcomer in the industry would be naive. I'm just trying to make a fun game and learn in the process. I have played Game Dev Story and some other Kairosoft games and while there's certainly some similarities, I'm hoping Office Management 101 will be unique enough to stand on it's own. Time will tell if I'll succeed at that :)

Thanks again, I appreciate the compliments!

+1 vote     reply to comment
BattleDroid117 May 19 2014, 11:24am says:

Wow looks great. reminds me a little bit on Theme Hospital.
Good luck and keep up the good work :-)

+1 vote     reply to comment
Arethrid Jun 17 2014, 2:46am replied:

Yes, definitely has a similar feeling with Theme Hospital which is a good thing.

+1 vote     reply to comment
Iosif May 17 2014, 2:55pm says:

How much is it gonna cost.

+1 vote     reply to comment
tulevik.EU May 18 2014, 6:34am replied:

I haven't yet put much thought into it, but other similar styled PC games seem to range around 8-15€. I'll probably make the decision when I get closer to a full release and I'll try to find a price range that's affordable, but also fair for the work I've put into the game. Either way I currently plan to release alpha and beta versions for free, so people can decide beforehand if it's something they'd like to support or not.

+2 votes     reply to comment
TammiLion Apr 17 2014, 5:20am says:

Looks good I'll be tracking this ^^

+2 votes     reply to comment
Fireball24 Mar 17 2014, 6:31pm says:

There are not many good original games with pixel art and there isnt any pixel art office management simulation. Good luck definitely tracking

+2 votes     reply to comment
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Office Management 101
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