Office Management 101 is a satirical business sim / tycoon game that puts you in charge of a regional branch of a consumer electronics company. You are responsible for designing and building the offices, hiring staff and managing projects, while trying to make a profit by selling products engineered by your branch.

In addition to the product-specific staff like researchers and engineers, it's also possible to hire supporting staff like managers, IT guys, accountants, lawyers and janitors, who keep the office running smoothly and organized as the business grows.

Players can choose a free-play mode or follow a story that will take you from an office to office all over the world, with each country having their own legal system, culture and economy. More options and possibilities will open up as the story progresses, but there will also be more challenges and problems to tackle.

Jesting the corporate world, the game features a number of weird and humorous characters, corny jokes and absurd events, forming a lighthearted and colorful package of everyday office life.

Office Management 101 sports an isometric pixel-art style in the image of the golden era of the genre, while still bringing fresh ideas to the table.

The game is currently in closed pre-alpha stage and will be released for PC, Linux, Mac and Android platforms in 2015.


Forum | Twitter | Facebook | Tumblr | OfficeManagement101.com | DevLog on TIGForums

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Employee looking for a spot to work at Trying out ways to censor bathroom usage Is this an office or an art gallery?
Blog RSS Feed Report abuse Latest News: Progress on the next pre-alpha release

3 comments by tulevik.EU on Dec 4th, 2014

Hello! Step right up!

I'm glad to report that things are moving on despite everything. We've managed to get a decent rhythm going with Uku, the artist I hired for the teaser trailer, by having weekly Skype meetings and I'm already excited for some of the stuff he's drawn and animated. I hope to show a sneak-peek of some of it soon enough.

Sonuba, the composer, has also been doing some music for the trailer and he shared some of his work in progress on Instagram the other day. Check it out to hear the direction we're going with this.

Meanwhile I've been fixing loads of bugs and adding some small features and touches I deem essential. With all this it's actually looking pretty realistic that I'll finally get to release the new closed pre-alpha version within this year for the first batch of testers who applied for it back in August (if they haven't forgotten about it after the long wait). Also if you'd be interested helping to make the game better you're welcome to apply as well. The game is still far from being finished and I'll keep the number of testers small for now, but for the few helpful fans willing to grind a bit, this is a good way to influence the direction the game is heading. More information is available in our forums.

Employee looking for a spot to work at Trying out ways to censor bathroom usage Is this an office or an art gallery?

This week I fixed up some more AI behavior, but perhaps I'll leave some additional implementation for future versions, just to get a new version out faster.

There's two big features I still want to add in the upcoming version. One involves redoing the project management UI, which is very cumbersome and hard to understand at the moment. I also want to draw new male character sprites and animation so it matches the quality and style of the female employees. Both involve quite a bit of work, but should be doable within the timeframe I've planned unless something unexpected comes up.

Oh also. In case you missed it, I did an article about Lua scripting in the game last week. Take a look if you're interested what goes on under the hood. Next article in the series will be about AI, so stay tuned!

For comments, advice, inquiries or otherwise post below, drop me an email (riho@tulevik.eu) or tweet me (@tulevikEU).

Thanks,
Riho


Forum | @tulevik.EU | Facebook | officemanagement101.com | DevLog on TIGForums

Post comment Comments  (0 - 10 of 31)
ind1
ind1 Dec 5 2014, 6:43am says:

ahh this looks good.

+1 vote     reply to comment
tulevik.EU Creator
tulevik.EU Dec 6 2014, 9:30am replied:

Thanks!

+1 vote   reply to comment
CommandoTotalGamer
CommandoTotalGamer Nov 26 2014, 9:00am says:

Looks interesting, are you planning on bringing it to steam? :)

+1 vote     reply to comment
tulevik.EU Creator
tulevik.EU Nov 26 2014, 12:42pm replied:

I wouldn't mind of course, but that depends if I can pass Greenlight (or whatever replaces it in the future). I've not made a campaign for Greenlight yet though. I'll probably try sometime next year, since I don't think the game would pass at this stage yet.

+1 vote   reply to comment
8105
8105 Nov 26 2014, 4:56am says:

Cryssalid terror ship arrives when?

+2 votes     reply to comment
tulevik.EU Creator
tulevik.EU Nov 26 2014, 12:38pm replied:

Did they ever have their own ship? I always thought they just accompanied others :)

+1 vote   reply to comment
8105
8105 Nov 27 2014, 11:30pm replied:

Yeah. With such claws they can't drive for ****. ^^

+1 vote     reply to comment
yahiko24
yahiko24 Sep 7 2014, 3:34pm says:

can't wait for this :D

+1 vote     reply to comment
iKonrad
iKonrad Aug 15 2014, 10:05am says:

Haha, looking good! Reminds me of Theme Hospital. Good ol' days!

Also, if you need a Mac tester, count me in :)

+1 vote     reply to comment
KRBL
KRBL Aug 15 2014, 9:48am says:

gameplay video would be nice

+1 vote     reply to comment
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Office Management 101
Platforms
Windows, Mac, Linux, Android
Developer
tulevik.EU
Engine
libGDX
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Official Page
Officemanagement101.com
Release Date
TBD
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Realistic Sim
Theme
Comedy
Players
Single Player
Project
Indie
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Latest tweets from @tulevikeu

@Vlakmaker @GameFounders Which is good, because the business side is where many indies often fail or struggle.

Jan 27 2015, 3:07am

@Vlakmaker Another interesting fact about @GameFounders is that they don't really teach indies how to make games, but how to run a business.

Jan 27 2015, 3:06am

@Vlakmaker @GameFounders Ever heard of the #EstonianMafia hashtag? Look into it :) It refers to our numerous startups.

Jan 27 2015, 3:05am

@Vlakmaker @GameFounders Estonia is actually perfect for such incubators. It's cheap, easy & fast to create a company.Plus lots of IT talent

Jan 27 2015, 2:42am

@Vlakmaker @GameFounders It is a cool initiative though. Haven't participated, but have been down to their offices once and talked to teams

Jan 27 2015, 2:21am

RT @DustbowlAGS: 4 rooms from 4 new environments Please RT / test / vote / follow / comment ;) #screenshotsaturday #gamedev #indiegame http…

Jan 24 2015, 1:31pm

Our upcoming adventure game Kingdom of Ehcilc is very educational T.co #screenshotsaturday #gamedev T.co

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RT @GlitchHunterCCG: Cyberpunk CCG @GlitchHunterCCG asking for your help. Help us spread the word with a retweet. #indiedev #kickstarter ht…

Jan 22 2015, 12:49pm

@Triskell_Int Looks like something I'd enjoy playing. Good luck!

Jan 21 2015, 11:45am

RT @Triskell_Int: We're happy to announce our first game: Lethis - Path of Progress T.co Spread the word!

Jan 21 2015, 11:44am

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Office Management 101
Office Management 101
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