Office Management 101 is a satirical business sim / tycoon game that puts you in charge of a regional branch of a consumer electronics company. You are responsible for designing and building the offices, hiring staff and managing projects, while trying to make a profit by selling products engineered by your branch.

In addition to the product-specific staff like researchers and engineers, it's also possible to hire supporting staff like managers, IT guys, accountants, lawyers and janitors, who keep the office running smoothly and organized as the business grows.

Players can choose a sandbox mode or follow a story that will take you from an office to office all over the world, with each country having their own legal system, culture and economy. More options and possibilities will open up as the story progresses, but there will also be more challenges and problems to tackle.

Jesting the corporate world, the game features a number of quirky and amusing characters, slapstick humor, unexpected events and unlikely settings, forming a light-hearted and colorful package of the daily affairs of office life with a twist - something along the lines of Dilbert meets Theme Hospital.

Office Management 101 sports an isometric pixel-art style in the image of the golden era of the genre, while still bringing fresh ideas to the table.

The game is currently in closed pre-alpha stage and will be released for PC (Windows, Linux, Mac) in 2016, with the possibility of Android and iOS versions afterwards.


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Hey tycoon fans!

So much has happened since the last update here that I don’t even know where to start. Although I’ve not updated the blog here much anymore, we certainly have been busy and productive meanwhile.

I guess I could begin with announcing the new landing page for the game that we published today, so here it is:

Aside from that one of the biggest changes is that I'm now saying “we” instead of “I”, since earlier this year Edvin Aedma joined the project as a Producer. Edvin was one of the guys who delivered the indie hit Teleglitch and he’s now running a game company called Interactive Fate, which is working on Rogue Ambassador, a space epic roguelite with RPG/adventure elements. It's been an honor to have him see enough potential in my creation to team up and he's been great help.

Together we went over the game design as it was, threw out the parts that weren’t good enough and implemented a new core loop that is much more intuitive and fun, without losing the depth. I won’t deny that it was somewhat painful at first to cut out a lot of work, but it’s for a good cause to have a better game by the end, so it had to be done. Plus I definitely was facing a sort of a tunnel syndrome and failed to spot some glaring problems after working on the game alone for so long. I won't go into the exact details right now, but I might talk about them in one of the future posts.

Minimized walls while building Where do all those pencils disappear to?

We’ve now come to a point where we’re fairly confident in what we have and are preparing for next steps. Finally releasing a trailer is obviously one of the priorities. The free alpha I’ve been promising for ages shouldn’t be far behind it. I won’t promise any exact dates quite yet, since the timeline largely depends on whether we manage to secure some funding for the development.

If all goes well, we’ll be expanding the team some more too. I’m hoping to bring on an artist to lessen my own workload so I can concentrate more on coding. In the upcoming months my brother Raimo will start fleshing out the storyline for the campaign and there’s also plenty work for a composer and a sound designer. I will announce the names of the persons involved as soon as it’s official.

For comments, advice, inquiries or otherwise post below, drop me an email (riho@tulevik.eu) or tweet me (@tulevikEU).

Cheers,
Riho


@tulevik.EU | Facebook | officemanagement101.com

Progress on the next pre-alpha release

Progress on the next pre-alpha release

News 3 comments

I'm glad to report that things are moving on despite everything. Next closed pre-alpha version release coming within this year is looking pretty realistic...

A year in the making

A year in the making

News 5 comments

The fist year of development has passed so quickly. Here's what's happened so far.

Closed pre-alpha testing has begun

Closed pre-alpha testing has begun

News 0 comments

Office Management 101 unceremoniously entered the first testing phase a few days ago and is now accepting applications for testers!

Do the work!

Do the work!

News 3 comments

Lately I've been drawing and redrawing and redrawing female character animations.

Post comment Comments  (0 - 10 of 38)
HATZCOOC
HATZCOOC

ajee vägev!! :P

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rogerio49
rogerio49

good !

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ConsGames
ConsGames

Dude the game would pass green light for sure even at it current stage

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tulevik.EU Creator
tulevik.EU

I actually posted that comment on greenlight last year and a lot of things have changed since then, so right now I'd probably agree with you. Aside from greenlight being easier to pass these days (from what I can tell at least), the game itself is in a much better shape. Also last year I was working on the game alone, while now I have an experienced teammate helping me out.

Anyway, thanks for the encouragement! As it is, I still don't want to rush things and I suspect there isn't much benefit passing greenlight when any realistic release dates are still far off. Among other things greenlight is a good opportunity to get some eyeballs on the game and I'd hate to waste that chance with a subpar campaign :)

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ConsGames
ConsGames

If you do decided to put it on green light it will saving you having to worry about not getting green light before you want to release your game. Check out my game dev usages for my game at Youtu.be

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prajat85
prajat85

i love this kind of game i.e. management games ,tycoon games , can't wait to play this one , this looks awesome.

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tulevik.EU Creator
tulevik.EU

Thanks!

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ind1
ind1

ahh this looks good.

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tulevik.EU Creator
tulevik.EU

Thanks!

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GamerWolfOps
GamerWolfOps

Looks interesting, are you planning on bringing it to steam? :)

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tulevik.EU Creator
tulevik.EU

I wouldn't mind of course, but that depends if I can pass Greenlight (or whatever replaces it in the future). I've not made a campaign for Greenlight yet though. I'll probably try sometime next year, since I don't think the game would pass at this stage yet.

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Office Management 101
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Windows, Mac, Linux, Android
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tulevik.EU
Engine
libGDX
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Latest tweets from @tulevikeu

4hours 59mins ago

In case you missed the latest Kingdom of Ehcilc blog update T.co #screenshotsaturday #gamedev T.co

5hours 42mins ago

RT @dosnostalgic: Citizens, a cancelled MicroProse game T.co

Feb 11 2016

Our upcoming Kingdom of Ehcilc got a new blogpost: Tales of paths T.co #gamedev #pointandclick T.co

Feb 11 2016

@rsdworker @dosnostalgic I've removed things because it didn't work properly or testing revealed it wasn't fun or was too complicated, etc.

Feb 11 2016

@rsdworker @dosnostalgic Yeah, sometimes I've wondered why they remove functionality from a game, but I've done the same with mine too :)

Feb 10 2016

RT @dosnostalgic: In-development Theme Hospital screenshots T.co

Feb 10 2016

@ECMadis For multiplayer fun - Crawl, Gang Beasts, Noct.

Feb 10 2016

@ECMadis Have not played yet, but have high hopes for Empire TV Tycoon, Stardew Valley, No Pinapple Left Behind, Underrail and Undertale.

Feb 10 2016

@ECMadis Evoland 2 like I said the other day :) Also Chroma Squad, The Curious Expedition and Halfway are some I've enjoyed over the past yr

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