Office Management 101 is a satirical business sim / tycoon game that puts you in charge of a regional branch of a consumer electronics company. You are responsible for designing and building the offices, hiring staff and managing projects, while trying to make a profit by selling products engineered by your branch.
In addition to the product-specific staff like researchers and engineers, it's also possible to hire supporting staff like managers, IT guys, accountants, lawyers and janitors, who keep the office running smoothly and organized as the business grows.
Players can choose a free-play mode or follow a story that will take you from an office to office all over the world, with each country having their own legal system, culture and economy. More options and possibilities will open up as the story progresses, but there will also be more challenges and problems to tackle.
Jesting the corporate world, the game features a number of weird and humorous characters, corny jokes and absurd events, forming a lighthearted and colorful package of everyday office life.
Office Management 101 sports an isometric pixel-art style in the image of the golden era of the genre, while still bringing fresh ideas to the table.
The game is currently in closed pre-alpha stage and will be released for PC, Linux, Mac and Android platforms in 2015.
Really embarrassed about the lack of information about what’s been going on with the game and I'm like a broken record with the same excuse every time, but doing freelance web development work to cover my living expenses and taking care of everything related to the game on my own has been quite taxing and a huge energy drain. It’s still been touching to see more and more people take interest for the game despite that and I'm very thankful for the support!
The biggest news is that Office Management 101 unceremoniously entered the first testing phase a few days ago, when I gave out an early prototype pre-alpha build to some friends. They have already provided me with great feedback and this has definitely inspired me to keep working harder! I opened up a forum to house the testing related discussion and figured I might as well start accepting applications for more testers for the next pre-alpha build. If you think you can help me out by giving your input, then you’re very welcome to apply as well. I have to warn though, that the current builds are buggy, unbalanced, clunky and lacking several key features, so if you're hoping for a more solid game experience, it'd be best to wait for the public alpha release instead.
Another big news is that me and my brother made the whole game development official and started our own company by the name of Osaühing tulevik.EU (tulevik.EU Ltd. in English), where I was also appointed as the CEO. Of course this only adds more work to my already busy schedule, but it's still an exciting step forward and something I've dreamed of for a long time.
Last time I mentioned I want to start working on a trailer, but I pushed that back a bit since I figured working on the core functionality of the game is more important for now. It's still something that I want to in the near future, but we'll see.
For the immediate future I'm still going to have to share my time between making the game and freelance work, but if things work out, I'll be able to concentrate on Office Management 101 full time at some point. Hopefully you can hold on until then and give your moral support nonetheless.
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@Sllayt3r Oh wow, that's awesome! Signing up right now. Great work!
Aug 27 2014, 3:24pm
Was so busy today that I totally forgot about #indiedevhour! What's going on people? How you doing?
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