Office Management 101 is a satirical business sim / tycoon game that puts you in charge of a regional branch of a consumer electronics company. You are responsible for designing and building the offices, hiring staff and managing projects, while trying to make a profit by selling products engineered by your branch.
In addition to the product-specific staff like researchers and engineers, it's also possible to hire supporting staff like managers, IT guys, accountants, lawyers and janitors, who keep the office running smoothly and organized as the business grows.
Players can choose a free-play mode or follow a story that will take you from an office to office all over the world, with each country having their own legal system, culture and economy. More options and possibilities will open up as the story progresses, but there will also be more challenges and problems to tackle.
Jesting the corporate world, the game features a number of weird and humorous characters, corny jokes and absurd events, forming a lighthearted and colorful package of everyday office life.
Office Management 101 sports an isometric pixel-art style in the image of the golden era of the genre, while still bringing fresh ideas to the table.
The game is currently in closed pre-alpha stage and will be released for PC, Linux, Mac and Android platforms in 2015.
Hello! Step right up!
I'm glad to report that things are moving on despite everything. We've managed to get a decent rhythm going with Uku, the artist I hired for the teaser trailer, by having weekly Skype meetings and I'm already excited for some of the stuff he's drawn and animated. I hope to show a sneak-peek of some of it soon enough.
Meanwhile I've been fixing loads of bugs and adding some small features and touches I deem essential. With all this it's actually looking pretty realistic that I'll finally get to release the new closed pre-alpha version within this year for the first batch of testers who applied for it back in August (if they haven't forgotten about it after the long wait). Also if you'd be interested helping to make the game better you're welcome to apply as well. The game is still far from being finished and I'll keep the number of testers small for now, but for the few helpful fans willing to grind a bit, this is a good way to influence the direction the game is heading. More information is available in our forums.
This week I fixed up some more AI behavior, but perhaps I'll leave some additional implementation for future versions, just to get a new version out faster.
There's two big features I still want to add in the upcoming version. One involves redoing the project management UI, which is very cumbersome and hard to understand at the moment. I also want to draw new male character sprites and animation so it matches the quality and style of the female employees. Both involve quite a bit of work, but should be doable within the timeframe I've planned unless something unexpected comes up.
Oh also. In case you missed it, I did an article about Lua scripting in the game last week. Take a look if you're interested what goes on under the hood. Next article in the series will be about AI, so stay tuned!
Latest tweets from @tulevikeu
May 23 2015, 11:39am
May 22 2015, 5:38am
@valttuuuuuuuuuu I'm sure there's direct flights from here too, but it's not like I have time and money for it right now. But some day...
May 21 2015, 11:11am
May 21 2015, 11:07am
@gnomeslair We had the machines in the local amusement park and the arcade was always my favorite part of the place.
May 21 2015, 10:50am
@gnomeslair Oh wow. I've actually played the submarine sim on the left, maybe some of the others too. That sure brings back memories :O
May 21 2015, 10:45am