You have the task of finding the hidden heir to a throne that sits empty. Tamriel's previous emperor has been slain, and with no true ruler the gates to Oblivion open and demons begin to invade the people and towns of the empire. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.
A game with size, yet for being so massive, honestly failed to prove it's depth to me. There is a vague story, but you don't even need to technically follow it. Unrealism abounds more than I expected, and the progression system left me wondering what I was even aiming for.
I like to know where I'm headed in a story. Dragon Age II (from what I've seen and experienced) has more direction than what I experienced here.
Also, I should be able to break down a door every one and a while. Making me have to run over all of this fantasy world to find lockpicks is not a fun gameplay mechanic, it's a pain in the arse. Also, guards from the other side of the map shouldn't know about a murder you committed on the aforementioned other side of their world. Word of mouth doesn't travel -that- fast.
Oblivion is one of those games that people keep boasting about because of the vast world you get to explore. But mark my words, if there was no vast world, Oblivion would be forgotten. Apart from exploring the world, there are no other good features in the game. The combat is composed of clicking and blocking and requires no thinking behind it. You can get through the entire game just with the minor healing spell that you start with at the beginning of the game. Leveling up is pointless and the atrocious enemy scaling system means that enemies level up to your exact level every time you level up. You can complete the game at LV1 because of this reason. There are few dungeons and caves worth exploring as most of them are generic and contain generic items. There are only a few caves where you can find famous equipment mentioned in the lore. In my opinion, Bethesda should have made more detailed dungeons and caves with more unique loot instead of a hundred with random loot and generic design.
The story isn't anything special. Daemons (or Daedric) invade the world which spawns these Hell gates known as Oblivion gates all over the country and it's your job to stop these attacks by going into these gates and removing the sigil stone from their towers. Thing is, many of these realms of Oblivion are generic and often resemble one another. The Oblivion gates outside cities can be closed so you can get troops to help you in the final battle but the thing is, getting their aid is optional and in reality, you only ever have to close two Oblivion gates. The one outside of Kvatch and the Great Oblivion gate at the battle near Bruma. You don't need the aid of guards from towns to help you since you get Militia if you don't get guard help. So in reality, the main story is quite short if you avoid closing Oblivion gates (I completed it in four hours as a Level 1 Crusader).
I could go on more but I only have 50 characters remaining.
I can't stand this game. My favorite part of RPGs is talking and interacting with NPCs, but in Oblivion, the only options are "Rumors" or, the name of the city your in. The plot is dull, there are no interesting NPCs, and your character can't have a personality. I liked this game at first, but the longer I played, the more I disliked it.
A totally over-rated game, if you ask me.