The next chapter in The Elder Scrolls series, Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full...
November 28 Update now includes the changes to the Environmental blood Gorier Blood mod v1.09.1e By: dDefinder Small mod that makes the blood look more gory, On the modules, walls and floors. (Changed how the blood looks) Changes from older versions v1.09.1e >Added Environmental Blood decals. (Currently only the dungeon ones not the blood works or the arena blood.) v1.09c >Fixed Blood Changing or disappearing from a distance. >Slight Color Change. V1.09b >Name Change. >Reworked readme. >Changed Splatter effects. V1.09a >Further fixed the black lines appearing near decals. V1.08 >Fixed decals making a cycle on the ground when fighting people. >Fixed black lines appearing with the decals. (Should be gone now) >Remade textures and added more replacements. >Adjusted blood color. >Added a alternate fixed version of the 1.0 blood Installing To install put the zip into the oblivion directory and right click and Extract here... OR Move the content inside the effects folder of this mod into \Oblivion\Data\textures\effec ts...
November 28
Update now includes the changes to the Environmental blood
Gorier Blood mod v1.09.1e
By: dDefinder
Small mod that makes the blood look more gory, On the modules, walls and floors. (Changed how the blood looks)
Changes from older versions
v1.09.1e
>Added Environmental Blood decals. (Currently only the dungeon ones not the blood works or the arena blood.)
v1.09c
>Fixed Blood Changing or disappearing from a distance.
>Slight Color Change.
V1.09b
>Name Change.
>Reworked readme.
>Changed Splatter effects.
V1.09a
>Further fixed the black lines appearing near decals.
V1.08
>Fixed decals making a cycle on the ground when fighting people.
>Fixed black lines appearing with the decals. (Should be gone now)
>Remade textures and added more replacements.
>Adjusted blood color.
>Added a alternate fixed version of the 1.0 blood
Installing
To install put the zip into the oblivion directory and right click and Extract here...
OR
Move the content inside the effects folder of this mod into \Oblivion\Data\textures\effects
If there are no folders there create them.
"No datafile activation required."
Uninstalling
remove the following inside the effects folder and the 1.00 fix folder.
blood01 - blood06
bloodagak
blooddecal
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More Blood!
(Will also add blood on weapons and makes them last longer)
Go into: \Documents and Settings\[User]\My Documents\My Games\Oblivion
Open: Oblivion.ini with notepad
find the following: (Ctrl+F)
bUseThreadedBlood=
bDecalsOnSkinnedGeometry=
fDecalLifetime=
iMaxDecalsPerFrame=
fMinBloodDamage=
*If its not there add the the line anywhere*
Then change the numbers after it to like:
fDecalLifetime=999
iMaxDecalsPerFrame=999
fMinBloodDamage=0.0001
bUseThreadedBlood=1
bDecalsOnSkinnedGeometry=1
(If you have a lower end pc you may want to lower the settings of decallifetime and maxdecalsperframe to something below 20 or 30)
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FAQs
-Blood not showing up, same old blood.-
Delete your archiveinvalidation.txt inside the data folder. get Oblivion mod manager(http://timeslip.chorrol.com/obmm_download.html)
-Start OBMM.
-Click Utilities.
-Select Archive invalidation.
-Click Directly Edit BSAs.
-Check Textures.
-Check Generate archiveinvalidation entries on hash collision.
-Click the checkbox for autoupdate on exit and/or click Update Now.
-Close the Archive invalidation popup (click the red X in the upper-left corner).
-Quit OBMM or click Launch Oblivion.
Or Your decal blood setting is not high, your ini file is not changed, make sure the files are in here: Oblivion/Data/textures/effects, Oblivion will sometimes won't display the decals at all and sometimes it will.
-How come the blood still last 10 seconds?-
The ini file will reset the fDecalLifetime when you change something in your option or sometimes it will just do that on its own. Just change the number to what ever number you had before.
-Blood Flickers-
I have no control over this. The game will just seem to do this when there is more then what the default number of decals that are on the screen. Defaultly it still flickered but it wasn't as noticeable. This is mostly accures while in caves.
-Blood on legs?-
The game does this by default. Its also hardcoded so I can't chance how blood FX works. There is only a small chance of it appearing on the upper body.
-OMG the poor kitty :(....
Well, I didn't do it the guards did... and its not beheaded!! XE.
tor.
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That is gory!
Thats nice. I hated how low the gore was in Oblivion. :)