Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studio. We are creating one development diary each week, and you can find them on our YouTube channel.

Post news Report content RSS feed Death traps - Nucleotide | Game development diary #15

In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects of the Nucleotide game, along with enemies, puzzles, and other fun stuff.

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Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:


Hello there, Ivan here, bringing you updates on the Nucleotide game. Before we go to the main subject of this development diary, we are taking a sneak peek at the Gorfs new swimming technique.You will be able to find more about it, and all about the other awesome moves he can do now, in the next development diary that will be uploaded in exactly two weeks. So make sure to subscribe for that, if you haven't already.Let's get down to business. In this development diary I am going to talk about mushrooms.Nooo...that would be really boring. Let me try that again.In this development diary I am going to talk about death traps.Traps, obstacles, or how ever you would like to call them, will be one of the main aspects of the Nucleotide game, along with enemies, puzzles, and other fun stuff, of course.They will appear at the beginning of the game, and will stick all the way to the end, becoming more complex, more fun, and most important of all, more deadly. Muwahahahahaha.The one we are looking at right now is called the slicer of death, its main purpose is to kill you. This particular one we are looking at is the synchronous slicer of death, it's both blades are rotating at the same direction, with the same speed, and the lower one is always underneath the upper one.That doesn't need to be the case.Blades can rotate in different speeds.In opposite directions.And don't have to be located one underneath the other.Gorf will be able to dive underneath the upper one, and pass over the lower one. Combination of few of them in the row can produce some really interesting results.Second obstacle I'm going to talk about is the cutter of death, its main purpose is to kill you. You had the chance to see the older version of it on the Nucleotides facebook fan page, earlier this week.Just like the cutter of death, it's blade can rotate at different speeds. And few of these in a row, can be a fun challenge.This will be the simplest death trap in the game, and it will appear very early on.Last, but not least, is the half spiked roller of death, its main purpose is to kill you.This beast looks really mean, and unstoppable.If you can't figure out how to avoid it, you will have to wait for the next development diary. You've probably noticed some similarities between the three obstacles shown in this video.Yes, that's right, their main purpose is to kill you.Some of you also noticed that they are made out of the same materials: wood, stone, and ropes.Why is that so, you may wonder.Well they all belong to the Chacko-Mauwa forest, beginning of the game.As the game progresses, design and materials used for the traps will change. That's all for this video guys and girls. In the next one, you will be able to see gorf go through all of these, and more of the awesome stuff. Make sure to like this video, share it with your friends. Don't forget to subscribe, and follow us on facebook, twitter, google+.My name is Ivan Mandić, thank you very much for watching. Bye

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~cHendler~
~cHendler~

Nice update. Keep up the great work. )

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Nucleotide
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Windows, Mac, Linux, XONE, PS4, WiiU
Developer
FrozenPixel studio
Engine
Unity
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