Nuclear Dawn is a game that combines intense visceral and violent First Person Shooter action with fast-paced Real Time Strategy in the aftermath of a devastating apocalyptic world war. Storm a building as an assault trooper, cling to the shadows with active stealth, or unleash incredible firepower from a high-tech suit of exo-armour, or lead as a commander, marshalling resources and deploying weapons and equipment for your troops You, the player, have the responsibility and the power to decide the outcome of every engagement. If your opponents are lucky there will be enough of them left to bury.
With the trailer preparations and raw footage shoots done, we can finally resume our scheduled transmissions. Let’s take things up a notch, as we reveal one of Nuclear Dawn’s most treacherous maps.
Posted by tcviper on Jul 29th, 2010
Deep in the lush woodlands of western Russia, lies a dam. The dam overlooks an industrial complex that gained its place in history long before the Nuclear Dawn or nanotech golden age. These steel mills have always been awe-inspiring works of large scale human engineering, and their abandonment following the nanotech revolution, which rendered them obsolete, gave the Russian military all the freedom they needed to develop a monstrous war machine manufacturing complex under the dormant factories of the past.
Imperial troops, unaware of the value of the location, maintain but a light presence in the area, keeping small patrols and green commanding officers around the wet, rusty hell. They will clash with the Consortium commandos sent to take control of the industrial complex, and gain access to the giant war machine factory underground.
The Consortium start the map on the outskirts of the main industrial complex, located near the hydro power plant, while the Empire are located at the other end of the main power plant, by the high tension pylon lines that once powered this part of Russia.
Vyksa's dam area plays as a mix of urban and vehicular combat, with plenty of tight, enclosed spaces for ground troops, an abandoned airstrip and its ancillary buildings for metal on metal high speed action, and several choke points for commanders to exploit and conquer.
The low rise buildings give Stealth troops many a chance to hide and duck and weave amongst the cooling installations and piping that block view from the ground, and the many tight corners and overgrown passages in between the ruined production facilities can serve as lethal ambush points.
Combine the varied layout with a medium map size, and Vyksa is guaranteed to soon become a tense, tightly packed combat experience that no green recruit will survive.
Soon, the sound of rain will no longer be associated with quiet and relaxation, but rather with the devastation of ironworks, and the quiet before the once peaceful woodlands come alive once again… with the fury of war.