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This is a game built in the idea of having a place to feel happy. Not many games strive for that emotion so for me it is a why not. This game used to be a horror game and now I am going through a process on what it really means to be a game developer and what exactly I can create. This game will push my boundaries as a person and a professional. Only time will tell where this project goes to.
So I have most certainly not forgotten about noxious travels I am thinking about it a lot. It takes a lot to do a 3d game and I am one person. So reaching...
new years resolution / noxious update
Hello everyone I am here to inform you that the new game Welcome Home by Day dreamer games has been released and is waiting under authorization.
welcome, home released!
Hello so today I did a presentation in front of my whole school about the perceptions of video games and what designers can do to improve this.
welcome home uhs presentation
Here is an explanation to how the gameplay will work in Noah W's upcoming title Welcome home.
welcome home gameplay trailer
Here is the trailer for Welcome Home. Just watch the video it is very personal and it shows were this game will go.
welcome home trailer!!
Home is a game about loss. The story us about a human named Harmony. Harmony has been betrayed by the world. Harmony hears, sees, and experiences things...
welcome home
Noxious Travels is back, and back in development with large changes. The game has been redone from the bottom up. The experience is very different. The...
noxious travels halloween return
Day Dreamer games is working on 3 major things right now. The first is Noxious Travels which we cannot say much on where that will go at the moment, but...
schedule on upcoming projects
I am announcing today that I am going to stop working on Noxious for a while. I will continue this game. I will continue this game. I will continue this...
making a decision
I am tossing out the enemy ideas, and am changing the game to be more story narrative with an overworld. This way it makes up for the lack of saving...
big changes. tossing out a lot of ideas.
I have spent the past few weeks not on maps, but on a new character system. I felt that with the previous I was limiting my self on what I could do with...
new character system
I have made a various divers number of tech demos (which can be found on my profile page) and I have been having trouble deciding were to take my knowledge...
why this project?
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