Though cast in the action/RPG game-play style of Diablo, Nox breaks its mold and offers up more than a few pleasant surprises. The third-person isometric perspective offers a refreshing dose of humor, served up by a slick interface and starring very distinct character classes. Much more than a clone, Nox takes the best the genre had and--for the most part--makes it better. Nox's story of a harmless auto mechanic who gets accidentally sucked into a fantasy world immediately sets this game apart from its dark and dour brethren. Nox is funny, and it's refreshing to play an RPG that tries to put a smile on your face. Game play, dungeons, puzzles, and even the story are slightly altered, depending on Jack's class, giving three separate single-player experiences, all leading to the same final showdown with Hecubah. The quests are typical RPG fare--find this, kill that, rescue these guys--spiced up with puzzles relating to the class's abilities or environment. The Nox team's...
Nox was a lot of fun when I played it. Really, I liked the turn of events which was dynamic enough, the system of classes and overall "fairy-taleness", so to say.
The game was a bit overshadowed by Diablo series, though. It did not provide drastic changes to the classic cerebrospinal Diablo-styled gameplay, also having a notable disadvantage in the shape of lowered replayability (the quantity of random things tended to zero), even despite there were three different classes with non-mirrored plot.
Still, I've got to say that Nox was a good game, with some unique concepts I liked much and never met anywhere else, like some creatures or objects.