Novus Inceptio is developed 3D MMORPG post-apocalyptic fantasy / sci-fi game. Its aim is not to go classic MMO games like WoW, but to create a comprehensive and fully independent functioning of the world, regardless of the number of active players. Game style will focus on hardcore survival action, tactics and strategy.
The story is set in the distant future, when the planet naturally recovered from unspecified global catastrophe, which will be one of the topics at the player's exploration of the world. Post-apocalyptic world offers technological conveniences mix of fantasy and part supernatural abilities. Only the player will rebuild civilization, the game does not contain any predefined tasks, and only the minimum NPC that players usually done story.
The game is intended to enable the natural attributes leveling up characters - will enhance those attributes that are used. Conversely, the idle will automatically get worse. Naturally, we will also aging and dying characters during battles. Technology, however, allow players to save the position using DNA sample from which, in case of death, it automatically creates a clone with the same properties. To the natural environment (accelerated) the passage of time and changing daily cycle, including symptoms and effects of weather, natural aging buildings, including fauna and flora. Transfer of genetic information to offspring, for which the player can continue in the event of the death of his character with age.
And why Novus Inceptio play?
Unlike other games there are no limits attributes of the characters, the player has complete freedom in a mix of focus that you really like and do not yet think before you start the game you race or profession chooses - Character attributes are automatically adjusted according to the character performs .
The game offers only tutoralové quests on other tasks to take care players themselves - delegate easier and dedicated work of others, because they themselves solve complex tasks or those commensurate with their abilities. Since capacity and inventory figures is limited, one of the fundamental tasks will be to secure housing and a warehouse items. The player will be able to build a modest abode, but to build a village or city does not work for one.
Social interaction is nesmrskávají trade and grind team, players will be able grouped into clans or villages, or cities. Will be free to compete in contests or outright war. In all this, however, will have to provide logistical support for their homes - damaged or dilapidated houses to be repaired, and figures should be zasytit.
All items will be created in the game players. Technology is so fixes will improve with the qualities of the characters as well as their subjects. With no NPC merchants, which can usually sell anything unnecessary, it is possible to create a fully functioning market. Money will not arise in the quest, but there will be a finite amount of which will be shared between players.
We would like to draw your attention to the development of exclusive screens designed specifically for eurogamer.cz.
Czech version of the European gaming magazine published a little teaser information in the form of exclusive screens on your website.
In a few days will be published on the same website and extensive article about the project.
We are very much pleased - interest in the project. A mainly complement and flashlights for further development;)