Novus Inceptio is 3D MMORPG post-apocalyptic fantasy / sci-fi game. Its goal is to create a complex and fully independent world, regardless of the number of active players. Game style will focus on hardcore survival action, tactics and strategy.The project is being developed by one person.

The story is set in the distant future on planet naturally recovered from unspecified global catastrophe, which will be one of the topics of player's world exploration. Post-apocalyptic world offers technological conditions for mix of fantasy and supernatural abilities. Only the player will rebuild civilization, the game does not contain any predefined tasks and minimum NPCs.

The game is intended to enable the natural attributes to level up characters - attributes will enhance those attributes that are used and lowers those unused. There will be also ageing process and deaths. Technology, however, allow players to save the position using DNA sample and automatically creates a clone with the same properties after death. It will be possible to transfer genetic information to offspring who can be way to reincarnate instead of simple clone. The natural environment has the passage (accelerated) of time and has day cycle changing, including weather, natural ageing of buildings and time process of fauna and flora.

And why play Novus Inceptio?

Unlike other games there are no attribute limits of the characters, the player has complete freedom in a what he really likes and do not thought before he started the game, made his race or profession chooses - Character attributes are automatically adjusted according to the game-play of your character.

The game offers only few tutorial quests to create your character and learn basics otherwise player will be on his own. But player will be able to gather up to build large projects, create villages, towns and so. They will have to gather up for larger projects because inventory is limited. Social interaction are not just trading and grinding teams. Players will be able to group into clans or villages, or cities. And of course to pay their debts through war but for war you will need good logistics to keep your weapons and stomachs full.
All items will be created by players. Technology will enhance characters as well as their items. With no NPC merchants, which can usually sell anything unnecessary, it is possible to create a fully functioning market. Money wont be dealt to players by quests but there will be limited and finite amount.

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Small look at the strategic map. Wildlife brings the first fruits. Wildlife brings the first fruits.
Blog RSS Feed Report abuse Latest News: Novus Inceptio - Housing (the basics)

0 comments by McMagic on Dec 17th, 2014

To all who have not read the latest news on indieDB, I recommend a look at:

The World of Novus Inceptio

How to survive in a world Novus Inceptio

Looking back at 2014 and a little history about Novus Inceptio

One of the most essential elements in the game Novus Inceptio is ownership of the land and the associated construction of a house - village - city. Players will be able to combine own lands into regions and determine the rules of conduct in a given region of the world. The basis but will always be own home or other support structures that players can build according to convenience.

Construction of the house is solved by using a custom modular system (similar to Lego, which I used a lot like training for tuning modular elements (I had to go to the attic and find all the boxes of childhood and start to play again;)) ...). The emphasis is very much emphasis on the variability of building elements, so that the player was limited your creativity and not a game systems.

The whole building system is constantly tuning and enhancing it, so that was the most user-friendly and unnecessarily not limit in creativity.

The home but the player will have to worry, because everything in the game decay over time and need to provide repair and maintenance. Which can ensure the player himself, or hire NPC entity that will look after the running of the village (but these entities have needs as a player and should provide everything needed logistics).

Build a own small house it's not quite as complicated - only to obtain raw materials takes a little more time and made the necessary parts for the construction. Building a bigger house or village, but really takes a lot of time.

(Time-lapse demonstration building a bigger house (about an hour in real time) )

Village or city no longer requires a combination of more land in the region. Determining the mayor and setting global rules (what is and is not a crime in the region, etc.). Create alliances and initiate trade routes between regions other players. Ensure supply of raw materials, support and possibly defense.

Everything is up to the player whether they want to live in a remote area and explore the world. Or trying to build and promote greater community.

Regarding the villages, towns and regions will discuss in detail some other time - because it is a very complex gameplay element that still tunes.

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Post comment Comments  (0 - 10 of 22)
Kolbi110 Apr 5 2015, 6:33pm says:

Looks so awesome cant wait for an alpha test :D

+2 votes     reply to comment
Thanoshld Dec 18 2014, 6:36am says:

Very impresice indeed! I wish you the best of luck both with the development and the MOTY awards! Voted ;)

+2 votes     reply to comment
McMagic Creator
McMagic Dec 19 2014, 5:34am replied:

Thank you so much - I try to do the best I can do;)

+2 votes   reply to comment
teroku36 Dec 16 2014, 6:35pm says:

i wish it was ready for download because this sounds like one of the best games ever!

+2 votes     reply to comment
McMagic Creator
McMagic Dec 16 2014, 7:08pm replied:

Thank you so much for such a response to the project!
Do take some time before the game is completed, or in public alpha stage.
Scheduled date is autumn 2015.

+1 vote   reply to comment
ghua Dec 14 2014, 4:05pm says:

would love to play a demo, looks pretty cool!

+2 votes     reply to comment
McMagic Creator
McMagic Dec 14 2014, 4:34pm replied:

Thank you! If all goes well, the alpha is planned for autumn 2015.

+1 vote   reply to comment
mohammadyasir3 Dec 14 2014, 6:26am says:

is this f2p?

+1 vote     reply to comment
McMagic Creator
McMagic Dec 14 2014, 8:55am replied:

A basic payment model is still being addressed. F2P model will be - more like unlimited trial.

+1 vote   reply to comment
Guest Dec 12 2014, 5:42pm says:

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McMagic Creator
McMagic Dec 12 2014, 5:44pm replied:

Thank you very much for your support!

+1 vote   reply to comment
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A small look at the strategic map. #novusinceptio #indiedev #indiegame #unity3d

Apr 12 2015, 5:27pm

Player seedlings and wildlife brings the first crops. #novusinceptio #indiedev #indiegame #unity3d

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RT @DungeonsAledorn: Happy Easter to all! Don't eat too many chocolate eggs & don't forget to support our #gamedev #indiedev #Kickstarter h…

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@trueindiemmo Thank you - I still have to fix shaders - reduce gloss etc.

Apr 4 2015, 6:09pm

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First contact with AI monsters - a tough fight - Winner is wolf. #novusinceptio #indiedev #indiegame #unity3d

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RT @DungeonsAledorn: We are on KickStarter live NOW! @pr_hound @rpg @SteamrollerStds

Mar 11 2015, 3:26pm

@MichaelANeve Thank you!

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RT @DungeonsAledorn: New screens:DoA-Sample Graphics – Old graveyard #indieDevHour #indiedev #gamedev #kickstarter

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Are working hard to finalize GUI - simplicity wins. #novusinceptio #indiedev #indiegame #unity3d

Mar 7 2015, 3:00pm

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Novus Inceptio
Novus Inceptio
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