Novus Inceptio is postapocalyptic MMORPG with sci-fi/fantasy elements. Aim of the game is not to follow current MMO games, but to create integrated living world that is not affected by active player base. Gameplay is focused mainly on hardcore survival action, tactics and strategy.

Novus Inceptio takes place in the future on unknown planet. One of the most important story goals is to find what caused global catastrophy, that destroyed planet. Players will use advanced technology and partialy supernatural powers. Creating new civilization will be completely up on players. Game doesn’t offer any quests and minimum NPC.

Novus Inceptio allows natural character creation. Atributes that players use will increase and those not in use will slowly decrease. Characters will also get old and die permanently due to ilnesses, injuries or even from exhaustion while exploring vast world. In that case, player will use his stored DNA to create clon with corresponding attributes. Another way is to transfer players genetic information on offsprings, which will become playable in case of players death by natural causes. Getting old affects whole world including plants and animals.

Novus Inceptio is game with natural flow of time, day and night cycle and event weather that effects world.

Why is Novus Inceptio worth playing? There are no limits in character attributions unlike other games. Players have complete freedom about their main character focus. Players dont have to hardly think about race or class they would choose - everything player does is affecting and ultimatly creating character.

Novus Inceptio offers only tutorial quests. Other missions are given strictly by other players. Capacity of players inventory is limited. One of the first missions is to create a custom housing and storage. Players are not limited to build only single buildings, but are encouraged to build whole villages or even cities. Social interactions is not only about trading and mission recruitment. Players can build clans, villages and cities. Possibilities of cooperation or rivalships are wide open. Bigger activies require better logistic support. Old or damaged houses must be repaired and characters have to be fed.

Novus Inceptio encourages crafting. Tools quality and technology will increase alongside with characters attributions. Absence of NPCs offers creation of fully functional market.

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0 comments by McMagic on Dec 17th, 2014

To all who have not read the latest news on indieDB, I recommend a look at:

The World of Novus Inceptio

How to survive in a world Novus Inceptio

Looking back at 2014 and a little history about Novus Inceptio

One of the most essential elements in the game Novus Inceptio is ownership of the land and the associated construction of a house - village - city. Players will be able to combine own lands into regions and determine the rules of conduct in a given region of the world. The basis but will always be own home or other support structures that players can build according to convenience.

Construction of the house is solved by using a custom modular system (similar to Lego, which I used a lot like training for tuning modular elements (I had to go to the attic and find all the boxes of childhood and start to play again;)) ...). The emphasis is very much emphasis on the variability of building elements, so that the player was limited your creativity and not a game systems.


The whole building system is constantly tuning and enhancing it, so that was the most user-friendly and unnecessarily not limit in creativity.


The home but the player will have to worry, because everything in the game decay over time and need to provide repair and maintenance. Which can ensure the player himself, or hire NPC entity that will look after the running of the village (but these entities have needs as a player and should provide everything needed logistics).

Build a own small house it's not quite as complicated - only to obtain raw materials takes a little more time and made the necessary parts for the construction. Building a bigger house or village, but really takes a lot of time.

(Time-lapse demonstration building a bigger house (about an hour in real time) )

Village or city no longer requires a combination of more land in the region. Determining the mayor and setting global rules (what is and is not a crime in the region, etc.). Create alliances and initiate trade routes between regions other players. Ensure supply of raw materials, support and possibly defense.

Everything is up to the player whether they want to live in a remote area and explore the world. Or trying to build and promote greater community.

Regarding the villages, towns and regions will discuss in detail some other time - because it is a very complex gameplay element that still tunes.



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Post comment Comments  (0 - 10 of 24)
DivinePrince
DivinePrince Apr 21 2015, 9:57am says:

Now that Unreal Engine 4 is free, will you port the game to that engine instead? Would be so much prettier that way.

+1 vote     reply to comment
McMagic Creator
McMagic Apr 21 2015, 2:28pm replied:

Unfortunately it is unrealistic.
At this stage, it would mean starting from scratch.
A mainly Unreal4, or CRY engine can not do certain things that are crucial for the project (and not them be programmed application or plugin, there is a basic function of engine).

+1 vote   reply to comment
Kolbi110
Kolbi110 Apr 5 2015, 6:33pm says:

Looks so awesome cant wait for an alpha test :D

+2 votes     reply to comment
Thanoshld
Thanoshld Dec 18 2014, 6:36am says:

Very impresice indeed! I wish you the best of luck both with the development and the MOTY awards! Voted ;)

+2 votes     reply to comment
McMagic Creator
McMagic Dec 19 2014, 5:34am replied:

Thank you so much - I try to do the best I can do;)

+2 votes   reply to comment
teroku36
teroku36 Dec 16 2014, 6:35pm says:

i wish it was ready for download because this sounds like one of the best games ever!

+2 votes     reply to comment
McMagic Creator
McMagic Dec 16 2014, 7:08pm replied:

Thank you so much for such a response to the project!
Do take some time before the game is completed, or in public alpha stage.
Scheduled date is autumn 2015.

+1 vote   reply to comment
ghua
ghua Dec 14 2014, 4:05pm says:

would love to play a demo, looks pretty cool!

+2 votes     reply to comment
McMagic Creator
McMagic Dec 14 2014, 4:34pm replied:

Thank you! If all goes well, the alpha is planned for autumn 2015.

+1 vote   reply to comment
mohammadyasir3
mohammadyasir3 Dec 14 2014, 6:26am says:

is this f2p?

+1 vote     reply to comment
McMagic Creator
McMagic Dec 14 2014, 8:55am replied:

A basic payment model is still being addressed. F2P model will be - more like unlimited trial.

+1 vote   reply to comment
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Novus Inceptio
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Windows, Mac, Linux
Developed By
McMagic
Engine
Unity
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RT @XzoneCZ: Pro sberatelku Zaklinace si prisel i sam @DanielVavra :) T.co

May 18 2015, 2:45pm

Hopefully it will be time to play this gem;) #TheWitcher #WildHunt #witcher3 @witchergame @CDPROJEKTRED T.co

May 18 2015, 8:46am

Novus Inceptio - small GameDay 2015 alpha gameplay feel. #novusinceptio #indiedev #indiegame #unity3d #Speedtree T.co

May 15 2015, 8:12am

Vývoj českého indie MMORPG Novus Inceptio svižně pokračuje! T.co #novusinceptio #indiedev #indiegame #unity3d

May 14 2015, 5:35am

Plány domácího Novus Inceptio na zbytek roku, nejprve jako singl T.co #novusinceptio #indiedev #indiegame #unity3d

May 14 2015, 5:32am

@BlackholeGame @SoulboundGames @ViciousMime @ceskehry @DreadlocksEN @BatyAlquawen So perhaps GDS 2015 -> GameDay 2016 is obligation! ;)

May 12 2015, 3:41pm

Czech Game of the Year 2014 ceremony and winners! T.co

May 12 2015, 1:57pm

RT @McMagicNI: @ceskehry T.co

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#GameDay @ceskehry T.co

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