This project is no-longer under development. The final "Internal" version of the game is available for download.

Post news Report content RSS feed Novostrana Alpha Released!

Today marks a significant milestone for our project. We finally have enough of the game completed that we feel now is an appropriate time to release an Alpha Demo to you, the public.

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The Alpha Demo can be found in our 'Downloads' section. It weighs in at just under 80MB, which is slightly larger than anticipated, but we think it's worth it!


Alpha Release Alpha Release

This version of the game contains the following:

  • Over 60 areas to explore.
  • 4 full quests to complete.
  • 15 unique NPCs to talk to.
  • ... and plenty of bugs!

This should work on all Windows PCs and Laptop, but good performance is not guaranteed as it has only been tested on one High-End machine. Unfortunately the game is not yet moddable, but the full version will be. A ReadMe file has been included to help you learn how to play the game.

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Hummus
Hummus

I always wanted to play a RPG maker game... I think I'll try it out.

Edit: A heavily modified engine, you said? Must try!

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treat
treat

is there anything that makes this special?

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CountVlad Author
CountVlad

Everything is explained in the news items on the game profile.

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Dragonlord
Dragonlord

2D graphics and high-end machine only? Sounds a bit steep. 2D should not require a high-end machine to work.

Nevertheless I might give it a try... that is if Wine can cope with it :P

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CountVlad Author
CountVlad

It should run fine on most machines. I said I've only tested it on a high-end machine.

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Afnopo
Afnopo

Even though it was an alpha, the classic 8-bit graphics with those new shadow effects look really interesting. I can't say anything about the game play since this is only an alpha.

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NullSoldier
NullSoldier

Looks very nice for an RPGMaker game. Your maps look pretty neat, and your overall polish to take away the feel of a premade RPGMaker game is exremely notable. I suggest everyone give this a try and download it.

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CountVlad Author
CountVlad

Thank you! :D

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DuckSauce
DuckSauce

I think I've encounterd a bug :P
I65.photobucket.com

I doubt I'm supposed to be able to get there lol, I can't get out of that Inn or whatever it is either :(

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CountVlad Author
CountVlad

Damn! Forgot to put blocking on the inside graphics. Also the people aren't supposed to be standing on tables, etc.
Looks like I also forgot to put an exit point in that inn as well, sorry about that. Still, that area isn't important for anything yet. All four quests have been tested and can be completed without the player getting stuck.

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Betelgeuze
Betelgeuze

any plans for a mac version?

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CountVlad Author
CountVlad

I'm sorry, I have no idea how to port it to mac. If anyone has software to do that then they are very welcome to.

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BeelzebossErik
BeelzebossErik

Some thingsf from me:
- I entered the tavern but couldnt leave, also i could step through every tile, even walls.
-Walking speed is a bit slow
Also you shouldnt realease a version that doesnt even feature enemies.
What saw apart from the nice shadows was pretty generic RPG Xp stuff...

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CountVlad Author
CountVlad

Yeah I kinda forgot to block off the wall tiles and forgot to add a few entry and exit points. With a game of this scale some bugs are bound to creep in. Fortunately there aren't any bugs (as far as I'm aware) that stop you from completing all four quests in the demo.
As far as the walking speed is concerned, it's designed to be reasonably 'realistic' (or at least as far as you can go with realism in RMXP). You can sprint by pressing Shift, which increases the speed dramatically, but that's bound to your Skill Points meter so at level one you won't be able to sprint for long distances.

Thanks for the feedback. It'll be useful for when the Public Beta is released.

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Tales of Novostrana
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RPG Magic
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RPG Maker XP
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