Side-scrolling trap-filled gauntlet fest! Development to restart in 2017/18 using Unreal Engine 4! The players aim to run as far and as fast as they can against some of the deadliest traps known to man! Simple concept, but keeping true to our love for traps! The perfect run-up to Hidden Dangers and will be a great insight into the potential fan-base we look to serve.

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Add media Report RSS Final Stage Development Shots (view original)
Final Stage Development Shots
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liam_twose Author
liam_twose

Easily our favourite backdrop to dodge traps to! Complete with spike walls!

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Shots showcasing some of the final stages as we head towards our release date!

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