Nosferatu is a teambased multiplayer first person shooter. It involves roundbased (each player has 1 life round just like in the famous game counterstrike) only this game pits vampires vs slayers.

  • 2 very distinct teams (Vampires,Slayers)
  • Slayers use Weapons :: Vampires use Claws and special Skills
  • wide arsenal of weapons
  • lots of vampire skills
  • enhancement system for improving the player and his weapons/skills
  • rpg system for unlocking weapons/skills/enhancements/playermodels/skins and much more
  • persistant player accounts which keep track of weapon stats, experience points and unlocked content
  • dodging for the slayers and leeping/walljumping for the vampires
  • freestyle climbing
  • (optional) ironsights aiming for better accuracy
  • different gamemodi
  • vampires can turn humans into vampires
  • customizeable playermodels (swap heads and body/leg skins, add glasses,hats, etc.)
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So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots :)
Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.
All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind ;) Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage :)









Finally some news again

Finally some news again

News 9 comments

What the hell ? No, we are not dead, far from dead actually, if you want to know what the reason for the rather long news delay was, follow the last couple...

More Playermodels

More Playermodels

News 8 comments

Long time no update. The bad news are that my notebook is still broken so I am developing on an inferior older notebook (read crap) - Although I am still...

Playermodels

Playermodels

News 9 comments

Well to make it short it's the same bla as always (good/steady progress but busy as hell). Anyway I won't write 2 pages of excuses on why we...

Satan

Satan

News 12 comments

The development and progress of nosferatu is still steady and good. After I pretty much finalized the new weapon system (which includes animation, managment...

Post comment Comments  (210 - 220 of 220)
TheDebonairNomad
TheDebonairNomad

w00t Can't Wait. :D

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Ghost_face Creator
Ghost_face

advanced physics (like really cool stuff) is something I would like to add, but its not that easy and prolly wont make it into the first release.

"wont the fps be too low if you take an old engine and put some newer technigues in it ?? "

Does Halflife2 have low fps ?

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Ghost_face Creator
Ghost_face

Ok i moved the game to the standalone section to make it more obvious that it is standalone and way different from quake2 (both in terms of gameplay and Technology)

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JoEmOeMiNo
JoEmOeMiNo

sweeet bots for offline!!!

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Skeedish
Skeedish

i have never played quake 2, but if a mod is called nosferatu...it is just begging to be watched :P

vampires will own j00!

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Ghost_face Creator
Ghost_face

btw. there will be bots (maybe not in the first release), for those who can't play online.
Thanks for your comments :)

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Tei
Tei

interesting ..humm...

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Spector
Spector

Nice Work on the music stuff. Kicks Arse!

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Ducky511
Ducky511

This looks nice! To bad its not single player, it would be so sweet to battle vampiers in single player, BLAM! STAKE!

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leilei
leilei

GO GHOSTFACE GO

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Platforms
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Ghost_face
Engine
Qfusion
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